Hi Ludo,
Ludovic Courtès <[email protected]> writes: > Hello Guix! > > A few weeks ago I proposed the creation of doc.guix.gnu.org to host > manuals of Guix-related packages: > > https://codeberg.org/guix/maintenance/pulls/69 > > To get a feel of what it would look like, here’s a quick demo: > > https://people.bordeaux.inria.fr/lcourtes/tmp/doc/ > > It’s very little but I think it’s pretty cool: many people discover our > code through its online documentation, and being able to navigate > everything nicely can make a difference. > > I hereby solicit your feedback: 👍 👎 🕭 Some quick UX feedback: - It's confusing (for me) that there is a focus feedback with the background changing, but I cannot click, I need to hover over the title itself. I propose to make the whole item clickable so it's easier to click on. - emacs-geiser is next to an item that has more height, fibers, but it doesn't focus when I run at the empty place. I think it would be nice if it expanded so that both items have the same height. - Why two columns, I think on larger screens we can go for more so that more can fit on the screen and no scrolling is necessary. Ideally I would say it should change with the frame's width. I think at least 3 columns will still be fine, not overwhelming. Not sure about 4 or more. - There are gaps between items in different rows, but no gaps in columns. I think it would be more intuitive for me if both had the same. I propose to have no gaps between the items. (specifically if I am moving my cursor up or down, there are places where nothing is focused. While when I move left or right, there are no such places) - If we wanted to keep gaps, I think the items should have slightly different background so that they stand out and there is more visual feedback. (and maybe a slight shadow) Now my brain is sort of confused when I am hovering over the items and there are cases when I think I should have something in focus already, but I don't. Maybe keeping the gaps would be better if this was done. I am not sure. Note that I can be a bit pedantic about UX (but believe me these all things would frustrate me if I were to be using this often). Other than that I like the idea and don't really have more comments other than UX. Rutherther > > Thanks in advance! :-) > > Ludo’.
