Hi Ashvith, I know we have "Love" (https://github.com/love2d/love) packaged which is a popular Lua games engine. A quick search in games.scm turns up a bunch of things that mention Lua, they seem to be mostly using `Cmake` and including luajit - so that might give you some examples to look at.
Steve / Futurile On Tue, Jan 13, 2026 at 07:53:15PM +0530, Ashvith Shetty wrote: > Hello, > > I'm having trouble with packaging a Lua library. There seems to be no > such thing as a lua-build-system, and most of them have executables, > which is not the same as packaging a library. > > How should I go about packaging a Lua library? How would the > structure/skeleton of directory look like? What would go inside of > /share, /etc, etc? Do I need to resolve the shebang? > > By the way, I am trying to package a bunch of game-related libraries > (ECS, physics engine, etc) in Lua. Would really appreciate an example > for demonstration. > > Regards, > Ashvith > >
