Here are four mages (each specializing in one of the four elements) who
have gotten together to run a very small mining operation
----
Characters copyright 2005 by Brandon Cope

Joe the Fire Mage
Setting: Fantasy

ST: 10 [0]; DX: 11 [10]; IQ: 11 [10]; HT: 10 [0]

Attributes: 20
Advantages: 27
Disadvantages: -40
Skills: 12
Spells: 6
TOTAL: 25

Advantages: Magery-3  (Fire college only) [22]; Semi-Literacy [5]

Disadvantages: Bad Temper [-10]; Night Blindness [-10]; Severe Phobia
(Oceans) [-20]

Skills: Brawling-11 [1]; Crossbow-12 [2]; First Aid-11 [1]; Knife-11
[1]; Metallurgy-10 [2]; Shortsword-11 [2]; Spell Throwing (Fireball)-12
[2]; Tactics-10 [1]

Spells: (all level 12 with 1 point): Ignite Fire; Create Fire; Shape
Fire;
Extinguish Fire; Fireball; Heat

Gear: Shortsword (1d cut, 1d-2 imp), Large Knife (1d-2 cut/imp),
Crossbow (1d+2 imp, Acc 4, 1/2 Dam 200), Quiver w/10 bolts, heavy
leather armor (PD/DR 2/2)

Notes: This NPC primarily provides security for the other miners, but he
also serves as a "portable furnace" when needed.
-----
Joe the Earth Mage
Setting: Fantasy

ST: 10 [0]; DX: 9 [-10]; IQ: 13 [30]; HT: 10 [0]

Attributes: 20
Advantages: 26
Disadvantages: -40
Skills: 12
Spells: 7
TOTAL: 25

Advantages: Literacy [10]; Magery 2 (Earth college only) [16]

Disadvantages: Gigantism [-10];  Hidebound [-5]; Severe Phobia (Heights)
[-20]; Stubbornness [-5]

Skills: Engineer (Mining)-13 [4]; Geology-11 [1]; Metallurgy-10 [1];
Prospecting-13 [2]; Spell Throwing (Stone Missile)-11 [4]

Spells: (all level 13 with 1 poin):
Seek Earth; Shape Earth; Earth to Stone; Stone to Earth; Create Earth;
Earth Vision; Stone Missile

Gear: Work clothes, pot helm, 3-point powerstone

Notes: This NPC is the core member of the mage mining team, but he could
hardly be called their leader.
----
Jane the Air Mage
Setting: Fantasy

ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]

Attributes: 20
Advantages: 27
Disadvantages: -40
Skills: 8
Spells: 8
TOTAL: 25

Advantages: Magery 2 (Air college only) [22]; Semi-Literacy [5]

Disadvantages: Severe Phobia (Enclosed spaces) [-30]; Short Attention
Span [-10]

Skills: Boating-10 [2]; Merchant-12 [2]; Navigation-12 [2]; Spell
Throwing (Lightning)-11 [2]; Staff-9 [2]

Spells: (all at level 13 with 1 point):
Purify Air; Create Air; Shape Air; Predict Weather; Walk On Air; Body Of
Air; Lightning; Windstorm

Gear: Work clothes, staff, 3-point powerstone

Notes: This NPC is an "emergency backup" during digging; if there is a
cave in, she can refresh the air the other miners a re trapped with or
use Body of Air to escape to the surface to get help. Normally, however,
she operates the group's boat to trade for food with local villages.
----
Jane the Water Mage
Setting: Fantasy

ST: 9 [-10]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Attributes: 20
Advantages: 26
Disadvantages: -40
Skills: 12
Spells: 7
TOTAL: 25

Advantages: Literacy [10]; Magery 2 (Water college only) [16]

Disadvantages: Gregarious [-10]; Impulsiveness [-10]; Severe Phobia
(Dogs) [-10]; Voices [-5]; Xenophilia [-5]

Skills: Carpentry-13 [1];  Engineer (Mining)-12 [1]; Geology-13 [2];
Masonry-10 [1];  Prospecting-12 [1]; Spell Throwing (Ice Sphere)-12 [4];
Swimming-11 [2]

Spells: (all level 13 with 1 point): Seek Water; Purify Water; Create
Water; Destroy Water; Shape Water; Walk On Water; Ice Sphere

Gear: Work clothes, 3-point powerstone

Notes: This NPC is the second most important miner, as she is able to
help out if there is any flooding in the mines.
--
A generous and sadistic GM,
Brandon Cope

http://www.geocities.com/copeab


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