60mm Mortar Crew

This week's offering is a slightly understrength light mortar crew that
can be used for most militaries from WWII to the present. Equipment and
skills assume an American WWII team as part of an infantry unit, but
they can be easily modified to other times or nations.The 'Gear' section
includes how the mortar and ammo load is broken down in case the team
must travel on foot; members of mortar crews have historically been
overloaded. In general, three 60mm mortars are allocated to each
company. See pW38-53 for mortar allocation among the major powers in
WWII.

Most mortar crews have 1-2 additional ammo carriers (for a total crew of
5-6 men). It is assumed that this team has lost one or two men to combat
or illness. To make up for this, it is also assumed that the team has
acquired some form of transport to help carry the 60mm mortar and 50
shells (nearly 200 lbs total). A Jeep (p.W106) or motorcycle with
sidecar (p.W107) would be good choices.

The commander stands behind the mortar and give instructions. The gunner
is to the left of the weapon and makes any adjustments in traverse or
elevation. The assistant gunner is on the right side and drops the
mortar shells down the tube. The ammo bearer provides the assistant
gunner with shells (in a full-strength mortar team, one or two of the
ammo bearers would also provide local security with their rifles).

Mechanized Option: Some American calvalry recon and tank-destroyer units
used 60mm mortars mounted in Jeeps, with a crew of three. In this case,
treat the ammo bearer as an extra man for security.

Medium Mortar Option: The 60mm mortar can be exchanged for a 81mm mortar
with no change in skills. An 81mm mortar team usually has 1-2 more men
but normally only 30-40 shells. Medium mortars are organized at the
battalion, rather than company, level.
------------------------------

Joe the Mortar Commander
Setting: WWII

ST: 11 [10]; DX: 10 [0]; IQ: 11 [10]; HT: 11 [10]

Attributes: 30
Advantages: 10
Disadvantages: -45
Skills: 30
TOTAL: 25

Advantages: Fit [5]; Military Rank 1 [5]

Disadvantages: Addiction (Tobacco) [-5]; Extremely Hazardous Duty [-20];
Fanatacism (Patriotism) [-15]; Sense of Duty (Mortar Crew) [-5]

Skills: Armoury (Artillery)-10 [1]; Administration-9 [1/2]; Brawling-10
[1]; Camouflage-11 [1]; Climbing-9 [1]; Demolition-10 [1]; Driving
(Truck)-9 [1]; Engineer (Combat)-9 [1]; Electronics Operation
(Communication)-10 [1]; First Aid-10 [1/2]; Forward Observer-10 [1];
Gunner (Cannon)-10* [1]; Gunner (Machine Gun)-10* [1]; Gunner
(Mortar)-11* [2]; Guns (Light Auto)-10* [1/2]; Guns (Rifle)-10* [1/2];
Hiking-9 [1/2]; Knife-10 [1]; Leadership-10 [1]; NBC Warfare-9 [1/2];
Orienteering-11 [2]; Savoir-Faire (Military)-10 [1/2]; Scrounging-10
[1/2]; Soldier-12 [4]; Spear-8 [1/2]; Survival (Woodlands)-10 [1];
Swimming-10 [1]; Tactics-10 [2]; Throwing-8 [1]

* +1 from IQ 11

Gear: M-1 carbine, 8 60mm shells, mortar barrel, standard infantry gear
------------------

Joe the Mortar Gunner
Setting: WWII

ST: 11 [10]; DX: 10 [0]; IQ: 11 [10]; HT: 11 [10]

Attributes: 30
Advantages: 5
Disadvantages: -40
Skills: 30
TOTAL: 25

Advantages: Fit [5]

Disadvantages: Edgy [-5]; Extremely Hazardous Duty [-20]; Lecherousness
[-15]

Skills: Armoury (Artillery)-10 [1]; Brawling-10 [1]; Camouflage-12 [2];
Climbing-9 [1]; Demolition-10 [1]; Driving (Truck)-9 [1]; Engineer
(Combat)-9 [1]; Electronics Operation (Communication)-10 [1]; First
Aid-10 [1/2]; Forward Observer-10 [1]; Gunner (Cannon)-10* [1]; Gunner
(Machine Gun)-10* [1]; Gunner (Mortar)-12* [4]; Guns (Light Auto)-10*
[1/2]; Guns (Rifle)-10* [1/2]; Hiking-10 [1]; Knife-10 [1]; NBC
Warfare-9 [1/2]; Orienteering-11 [2]; Scrounging-11 [1]; Soldier-12 [4];
Spear-8 [1/2]; Survival (Woodlands)-10 [1]; Swimming-10 [1]; Throwing-8
[1]

* +1 from IQ 11

Gear: M-1 carbine, 10 60mm shells, mortar bipod, standard infantry gear.

--------------

Joe the Assistant Mortar Gunner
Setting: WWII

ST: 11 [10]; DX: 11 [10]; IQ: 10 [0]; HT: 11 [10]

Attributes: 30
Advantages: 5
Disadvantages: -40
Skills: 30
TOTAL: 25

Advantages: Fit [5]

Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Extremely Hazardous
Duty [-20];

Skills: Armoury (Artillery)-9 [1]; Brawling-11 [1]; Camouflage-10 [1];
Climbing-10 [1]; Demolition-9 [1]; Engineer (Combat)-9 [2]; Electronics
Operation (Communication)-10 [2]; First Aid-10 [1]; Forward Observer-10
[2]; Gunner (Cannon)-11* [1]; Gunner (Machine Gun)-11* [1]; Gunner
(Mortar)-12* [2]; Guns (Light Auto)-12* [1]; Guns (Rifle)-12* [1];
Hiking-9 [1/2]; Knife-11 [1]; Motorcycle-11 [1]; NBC Warfare-9 [1];
Orienteering-9 [1]; Scrounging-9 [1/2]; Soldier-10 [2]; Spear-9 [1/2];
Stealth-11 [2]; Survival (Woodlands)-9 [1]; Swimming-11 [1]; Throwing-9
[1]

* +1 from IQ 10

Gear: M-1 carbine, 10 60mm mortar bombs, mortar baseplate, standard
infantry gear.
------------------

Joe the Mortar Ammo Bearer
Setting: WWII

ST: 12 [20]; DX: 10 [0]; IQ: 10 [0]; HT: 11 [10]

Attributes: 30
Advantages: 10
Disadvantages: -45
Skills: 30
TOTAL: 25

Advantages: Alertness +1 [5]; Fit [5]

Disadvantages: Code of Honor (Enlisted Man's) [-10]; Compulsive
Generosity [-5]; Extremely Hazardous Duty [-20]; Semi-Literate [-5];
Stubbornness [-5]

Skills: Armoury (Artillery)-10 [2]; Brawling-10 [1]; Camouflage-10 [1];
Climbing-9 [1]; Demolition-9 [1]; Driving (Truck)-9 [1]; Engineer
(Combat)-8 [1]; Electronics Operation (Communication)-10 [2]; First
Aid-10 [1]; Forward Observer-10 [2]; Gunner (Cannon)-10* [1]; Gunner
(Machine Gun)-10* [1]; Gunner (Mortar)-11* [2]; Guns (Light Auto)-12*
[2]; Guns (Rifle)-11* [1]; Hiking-9 [1/2]; Knife-10 [1]; Mechanic
(Gasoline engine)-9 [1]; NBC Warfare-8 [1/2]; Orienteering-9 [1];
Scrounging-10 [1]; Soldier-10 [2]; Spear-8 [1/2]; Survival (Woodlands)-9
[1]; Swimming-10 [1]; Throwing-8 [1]

* +1 from IQ 10

Gear: Thompson SMG, 22 60mm shells, standard infantry gear
--
A generous and sadistic GM,
Brandon Cope

http://www.geocities.com/copeab


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