This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. With a slight delay, old vehicles appear at http://omeyer.gmxhome.de/GURPSnet_files/summary.html Onno Meyer, 2006-05-22
Instellarms SDM-10 v1.0 (GURPS Traveller TL10) Copyright 2006 by Onno Meyer The Space Defense Missile-10 is carried by armed merchantmen as a much cheaper alternative to the SIM-10. The main differences are the slightly lower acceleration (only 5 G), the higher endurance (80 minutes) and the smaller lasercom receiver (1,000,000 miles effective range). The warhead and the KE effects are identical to those of a SIM-10. SDM-10s are used as practice rounds by some planetary defense forces. In this case the warhead is often replaced by a transponder. Subassemblies: Body +0. Powertrain: 1,500-lb. vectored reactionless thruster; 360,000-kWs rE power cell. Armor F RL B T U Body: 4/40 4/40 4/40 4/40 4/40 Equipment: Body: Long-range laser receiver; C4 small, hardened robot brain; 250mm small HEAT self-destruct (6d*63(10) exp). External: Basic stealth; basic emission cloaking. Statistics Size: 11'x1'x1' Payload: - Lwt.: 0.15 tons Volume: 6 cf Maint.: 190 hours Price: $11,112.5 HT: 12. HPs: 30 Body aSpeed: 1,675 aAccel: 100 aDecel: 22 aMR: 5.5 aSR: 3 sAccel: 5 G sMR: 5 Design Notes Body is 6 cf with very good streamlining. Structure is medium, very cheap and robotic. Armor is advanced metal. Sealed. 1.79 cf of empty space. Empty weight is 302.5 lbs. The TL10 vehicle uses the design rules from Vehicles [2nd edition, 3rd printing, Dec 2004 errata], GT and VXii (the armor volume rule) with the text format from Vehicles Lite. Next Week: A very special probe. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
