About this write up. I gave him modular abilities because in the move it
seem that he had various powers but wasn't able to use them all at once. I
would also like a opinion on how many levels of altered time rate he
actually has. And last does anyone have an idea on how to do that book
power of his? And what is the point cost of the limitation he feels
compelled to use the skill no matter what the skill is? I applogize for the
mess. This is my first time messing with modular abilities.
Meteor Man (3138)
St 10
St +15 (135) (this does not work when other powers and super advantages are
not working 10%)
Iq 10 (0)
Dx 10 (0)
Ht 10 (0)
Advantages
Ally group (reformed bloods and crips, appears quite rarely) (15)
Charisma +1 (5)
Dr 25 (does not work when other powers and super advantages are not working
are not working 10%) (nuisance effect: His density is increased so much
that if he falls from a telephone pole he causes a minor earth quake 10%)
(100)
Modular ability (cosmic) (86 points of abilities) #1 (physical +50%)
(Reduced Time, +20% Can instantly allocate points) (only abilities from list
#1 10%) (1376)
Modular ability (cosmic) (98 points of abilities) #2 (physical +50%)
(Reduced Time, +20% Can instantly allocate points) (only abilities from list
#2 10%) (1568)
speak with animals (only dogs 50%) (cost fatigue 10%) (does not work when
other powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (5)
innate attack (crushing) (wind breath) (1d) (cone +50%) (cone width 10 yards
+100%) (cost fatigue 10%) (does not work when other powers and super
advantages are not working are not working 10%) (if fatigue gets to 0 this
power disappears and will not reappear until meteor man touches a piece of
meteor 10%) (11)
Disadvantages
Secret Identity (-30)
Sense of duty (his neighborhood, students of his school, love ones) (-10)
Enemies: (golden tigers gang and their parent organized crime family, almost
all the time) (-90)
Quirk: dislikes heights (-1)
Quirk: is a good-hearted guy (-1)
Deep sleeper (-1) )(only first time he falls asleep after fatigue is reduced
to 0 because of power use 10%) (quality of sleep should be treat as light
sleep 10%)
Extra sleep (-2 )(only first time he falls asleep after fatigue is reduced
to 0 because of power use 10%)
Skills
Boxing 15 (20)
Teaching 10 (2)
Public speaking 16 (24)
Driving (automobile) 10 (2)
List #1
Flight (28) (cost fatigue 10%) (does not work when other powers and super
advantages are not working are not working 10%) (if fatigue gets to 0 this
advantage disappears and will not reappear until meteor man touches a piece
of meteor 10%)
altered time rate (level 9) (54) (cost fatigue 10%) (does not work when
other powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (only while running or flying
10%)
Enhanced time sense (32) (cost fatigue 10%) (does not work when other
powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%)
Super Running (level 11) (110) (cost fatigue 10%) (does not work when other
powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (154)
Penetrating vision (3 levels) (cost fatigue 10%) (does not work when other
powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (21)
Parabolic hearing (5 levels) (cost fatigue 10%) (does not work when other
powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (14)
List #2
Mind control (cybernetic +50%) (only on object with the digital mind trait
10%) (does not work when other powers and super advantages are not working
are not working 10%) (if fatigue gets to 0 this advantage disappears and
will not reappear until meteor man touches a piece of meteor 10%) (60)
Innate attack (burning) (1d-4) (cost fatigue 10%) (does not work when other
powers and super advantages are not working are not working 10%) (if
fatigue gets to 0 this power disappears and will not reappear until meteor
man touches a piece of meteor 10%) (0)
Telekiniss (level 13) (cost fatigue 10%) (does not work when other powers
and super advantages are not working are not working 10%) (if fatigue gets
to 0 this power disappears and will not reappear until meteor man touches a
piece of meteor 10%) (requires gestures 10%) (39)
Affliction (growth (15 levels)) (only on plants 25%) (onset 1 day 30%)
(must have rain on night power is used 10%) (follow up +60%) (cost fatigue
10%) (does not work when other powers and super advantages are not working
are not working 10%) (if fatigue gets to 0 this power disappears and will
not reappear until meteor man touches a piece of meteor 10%) (98)
Affliction (being powered up +200%) (only on electrical 20%) (does not work
when other powers and super advantages are not working are not working 10%)
(if fatigue gets to 0 this advantage disappears and will not reappear until
meteor man touches a piece of meteor 10%) (26)
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