About this write up. I gave him modular abilities because in the move it seem that he had various powers but wasn't able to use them all at once. I would also like a opinion on how many levels of altered time rate he actually has. And last does anyone have an idea on how to do that book power of his? And what is the point cost of the limitation he feels compelled to use the skill no matter what the skill is? I applogize for the mess. This is my first time messing with modular abilities.

Meteor Man (3138)

St 10
St +15 (135) (this does not work when other powers and super advantages are not working –10%)
Iq 10 (0)
Dx 10 (0)
Ht 10 (0)

Advantages
Ally group (reformed bloods and crips, appears quite rarely) (15)
Charisma +1 (5)
Dr 25 (does not work when other powers and super advantages are not working are not working –10%) (nuisance effect: His density is increased so much that if he falls from a telephone pole he causes a minor earth quake –10%) (100) Modular ability (cosmic) (86 points of abilities) #1 (physical +50%) (Reduced Time, +20% Can instantly allocate points) (only abilities from list #1 –10%) (1376) Modular ability (cosmic) (98 points of abilities) #2 (physical +50%) (Reduced Time, +20% Can instantly allocate points) (only abilities from list #2 –10%) (1568) speak with animals (only dogs –50%) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (5) innate attack (crushing) (wind breath) (1d) (cone +50%) (cone width 10 yards +100%) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this power disappears and will not reappear until meteor man touches a piece of meteor –10%) (11)

Disadvantages
Secret Identity (-30)
Sense of duty (his neighborhood, students of his school, love ones) (-10)
Enemies: (golden tigers gang and their parent organized crime family, almost all the time) (-90)
Quirk: dislikes heights (-1)
Quirk: is a good-hearted guy (-1)
Deep sleeper (-1) )(only first time he falls asleep after fatigue is reduced to 0 because of power use –10%) (quality of sleep should be treat as light sleep –10%) Extra sleep (-2 )(only first time he falls asleep after fatigue is reduced to 0 because of power use –10%)

Skills
Boxing 15 (20)
Teaching 10 (2)
Public speaking 16 (24)
Driving (automobile) 10 (2)


List #1
Flight (28) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) altered time rate (level 9) (54) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (only while running or flying –10%) Enhanced time sense (32) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) Super Running (level 11) (110) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (154) Penetrating vision (3 levels) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (21) Parabolic hearing (5 levels) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (14)

List #2
Mind control (cybernetic +50%) (only on object with the digital mind trait –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (60) Innate attack (burning) (1d-4) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this power disappears and will not reappear until meteor man touches a piece of meteor –10%) (0) Telekiniss (level 13) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this power disappears and will not reappear until meteor man touches a piece of meteor –10%) (requires gestures –10%) (39) Affliction (growth (15 levels)) (only on plants –25%) (onset 1 day –30%) (must have rain on night power is used –10%) (follow up +60%) (cost fatigue –10%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this power disappears and will not reappear until meteor man touches a piece of meteor –10%) (98) Affliction (being powered up +200%) (only on electrical –20%) (does not work when other powers and super advantages are not working are not working –10%) (if fatigue gets to 0 this advantage disappears and will not reappear until meteor man touches a piece of meteor –10%) (26)


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