limelizard wrote:
I am trying to do Spelljammer with GURPS but I need to find an
alliterative to spelljamming.

(I'm assuming you meant "alternative", not "alliterative" - I could
give you a bunch of alliterations for "spelljamming", but I doubt that
you'd find them all that useful.)

As I understand it, the essence of spelljamming is the "spelljamming
helm", a magical item that provides propulsion for the spacecraft of
the setting.  It would also be nice to provide a magical means of
maintaining a habitable environment while in space; but that's a
separate issue.

GURPS Vehicles provides a couple of possibilities to get you started,
not the least of which is the possibility of enchanting the hull to
provide it with antigravity properties; alternatively, you could
manage much the same result by building some or all of the ship's hull
out of a naturally occurring antigravity material if you don't want to
give enchanters a monopoly on space travel.  This, combined with
aerial sails, would allow you to build "skyships" capable of sailing
the skies of a world.  If the sails are instead "aether sails"
(described in Vehicles Expansion 2), you'll have ships capable of
sailing in space (where the aether flows) _and_ in the air.  (Make
some of the masts retractable, and the ship can even settle onto the
surface of a sea and sail like a standard ship.)  All you need is a
cosmology that allows for such things.

--
Jonathan "Dataweaver" Lang
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