On 21 Mar 2008 at 19:25, [EMAIL PROTECTED] wrote: > I am however, loathe to discuss the creation of 150 point mageborn > characters with access to magery higher than 4, signature gear, etc > - ie "unreasonable" no limits barred character creation.
The game, and certainly the majority of the game's players, *do* mostly allow things like extra FP, Energy Reserves, Magery 4+, and Signature Gear for Powerstones. That stuff is a large part of what makes wizards fun and interesting to play. If you're going to permit warriors broad access to arms and armor without regard to social class, and if you're making Magic Resistance accessible and even assumed for fighters who hunt wizards, then you almost have to allow wizards roughly equivalent freedoms on their abilities. Also, 150 points is more or less the accepted starting level for PCs in 4e. I'm not sure it's useful to look at 100 points, given that many of the things we rebalanced when we revised from 3e to 4e were done under the basic assumption that most PCs would be built on 150+ points. SP. -- Sean "Dr. Kromm" Punch, GURPS Line Editor, Steve Jackson Games [POST] 4122 rue Rivard, Montreal, Quebec, CANADA, H2L 4H9 [PHONE] 514.288.9600 [EMAIL] <[EMAIL PROTECTED]> or <[EMAIL PROTECTED]> _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
