From: All Hail Discordia <[email protected]>
Chris wrote:
Heres hoping someone can give me a bit of clarification, an answer or at least 
a plausible reason.
I am currently running a fantasy game and have had the party of delvers find an 
underground circular room that gives a lovely panoramic view of the world 
outside above ground, just beyond this informational illusion is a wall with 
corridors leading off at cardinal points.
What one sneaky delver is currently seeing in the panorama from a hidden 
vantage point is a Lich pointing an amulet into the room from outside allowing 
his minions to enter the room to head to the barracks.
This amulet only works one way, allowing the lich to point the way for his 
minions to go ahead of him to ensure his safety.
What one of the players wants to do is use apportation from inside the room to 
snatch the amulet from the Lich who is outside.
Technically, the Lich is actually about 1,000 yards higher and a good 2 miles 
further north.  From the delvers point of view, the Lich is about 7 yards away.
Q1. Would apportation work the wrong way through a one way portal.
Q2. What range penalties should I be using.

A one way portal is one way.

Do we know the portal is one way, or only the amulet? Even if the portal is one-way, there seems to be an enchantment that allows viewing the destination, so the amulet could be some sort of magical laser pointer that would be necessary to cover the fact that the minions can't see their master after the go through the portal. It doesn't explain why the delvers can see him, though.

Also, since the portal seems to be elsewhere on the same plane, maintained spells will still reach even if the distance penalty for casting them is -3520. This is a tremendous disadvantage for the defenders, who might disastrously crit fail attempting to cast most spells on the lich, and at best be ineffective. They'd have to use spells that take long distance or other modifiers instead of -1 per hex.

--
Jeff Wilson - [email protected]
< http://www.io.com/~jwilson >
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