> Onno, I'm sorry for suddenly invading the conversation. I think your > project is interesting, and I would like to state my opinion on the > three options you presented earlier. It's your project, in the end, > obviously, and you're free to handle it however you want. Please don't > take this message as anything more than a handful of humble > suggestions :). > > I think at least some of the products of this project would benefit > from being somewhere publicly accessible. The way I see it, there are > two kinds of audience the project benefits - those who want to do > something with it development-wise, and those who just want to look at > the end result (be it PDFs or HTML pages). Would-be developers might > be interested in contributing to the format itself, using it to > publish their own vehicles, or building conversion tools. All they > would really need "revealed" is the format definition and maybe a few > sample vehicles. It would make it easier for them to contribute, and > you wouldn't have to do all the work yourself. > > Another advantage of putting the definitions and/or code up on a > public repository like sourceforge or github, though, is that if > someone wants to perform a change you don't agree with, they could > fork the repository (i.e, start their own project with the original's > code as a base). Forking is actually healthy as long as it's not done > out of spite, and both maintainers are willing to share future changes > with each other when it makes sense to do so. > > The people who just want pretty vehicle PDFs would be perfectly happy > with just having those published, without having to look at the source > files. So you could go that way with the vehicles created by other > people, or those you don't want to release as raw XML.
As of right now, I have no problem with sharing the XML format and XSLTs. (It touches my real-life work, and if I 'crib' from there I might have to reconsider.) The data itself is another question. For the proof-of-concept I'm using only my vehicles, and those will go to sourceforge as soon as I get into the project (see separate mail), but for the bulk I'll have to think about it. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
