On Wed, Mar 25, 2009 at 05:22:42PM -0500, Eric Funk wrote: >Assuming a normal city speed of 60kph (37mph, 18.23 yps) and the pedestrian >possessing no relative movement toward the car, and a general HP use or a >high bumper/general torso hit:
There's been a lot of propaganda in the UK lately about 30mph being a magical speed at which the vast majority of vehicle-pedestrian impacts are survivable. So let's try that. >Car inflicts: (( 53 x 18.23 )/ 100 ) d6 damage -> 9.66 -> 10d6 damage Down to 7.77 = 8d6. >The unaided human does far worse: as 10 is more than double 2, the >pedestrian is automatically Knocked Down (assumingly beside the car), and >receives 10d6 crushing damage, an average of 35 damage. Now dropped >to -25HP, two immediate HT rolls are required to avoid dying before this >turn is over. (Worst case would be 10d6=60, bringing him to -5xHP -- >immediate death!) We keep the automatic KD, but 8d6 averages 7 points less - to -18HP. Still needs one immediate death save, though half the time that will be made. So that's basically 50% survivable, which isn't the 80% that's claimed but seems reasonably in the right sort of field. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
