On Wed, Mar 25, 2009 at 05:22:42PM -0500, Eric Funk wrote:

>Assuming a normal city speed of 60kph (37mph, 18.23 yps) and the pedestrian 
>possessing no relative movement toward the car, and a general HP use or a 
>high bumper/general torso hit:

There's been a lot of propaganda in the UK lately about 30mph being a
magical speed at which the vast majority of vehicle-pedestrian impacts
are survivable. So let's try that.

>Car inflicts: (( 53 x 18.23 )/ 100 ) d6 damage -> 9.66 -> 10d6 damage

Down to 7.77 = 8d6.

>The unaided human does far worse: as 10 is more than double 2, the 
>pedestrian is automatically Knocked Down (assumingly beside the car), and 
>receives 10d6 crushing damage, an average of 35 damage. Now dropped 
>to -25HP, two immediate HT rolls are required to avoid dying before this 
>turn is over. (Worst case would be 10d6=60, bringing him to -5xHP --  
>immediate death!)

We keep the automatic KD, but 8d6 averages 7 points less - to -18HP.
Still needs one immediate death save, though half the time that will be
made.

So that's basically 50% survivable, which isn't the 80% that's claimed
but seems reasonably in the right sort of field.

R
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