Clinton N. Fell wrote:
First to address Onno's comment about arms.
I hadn't bothered to think too much about it. Early on I had envisioned
them as an entrenching tool and debris clearing tool. But after that I
mostly just put them there because I only used two legs. The multiple
limbs has always struck me as one of the few advantages "mecha" have over
tanks. If you blow a limb off the mecha it can still move, if you track a
tank however it is done until you can get out and fix it. And fixing
track-type undercarriage outside of a repair bay is not fun believe me -
it isn't even much fun inside of a repair bay. Quad track vehicles
somewhat mitigate this advantage - but these have problems of their own.
I think that one of the Bolo novels had a clever track repair method.
It had about eight tracks. It had hydraulics on the track wheels, so it
could lift itself up. Then it could break and spin off a damaged track,
extrude a new track from storage and roll the new track onto the
sprockets and wheels.
--
Zan Lynx
[email protected]
"Knowledge is Power. Power Corrupts. Study Hard. Be Evil."
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l