This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-08-31

Rangent Downport v1.0 (GURPS Traveller TL7)
  Copyright 2009 by Onno Meyer

  Rangent Downport combines the functions of a surface starport, a major 
population center, and a planetary capital of the independent world. The 
Downport is a floating platform roughly 1 km by 1 km, anchored to the 
seabed near the equator below the geostationary Highport.
  Approaching starships see a mix of landing pads, buildings, fields and 
kitchen gardens. The industrial facilities, some hydroponics and most of 
the housing are down below the surface. The Downport has a shipyard (for 
watercraft, not spacecraft) and some supporting industries, in addition 
to the ubiquitous plankton processing plants which turn Rangent's basic 
food source into something that looks and tastes edible.
  The three primary landing pads are used for bulk freighters and cargo 
shuttles. Careful scheduling allows the heavy metal ingots to be loaded 
with a minimum of effort (and no destabilization of the floating port). 
  Fifteen medium pads and fifty small pads are used for other starships 
and insystem shuttles. Pads for passenger shuttles are directly next to 
the bars and hostels frequented by off-duty belters, while the starship 
berths lead to brokers, ship chandlers, and refueling systems.
  The accommodations consist of 84,000 reconfigurable rooms for one, two 
or four occupants, each with a small bathroom and a tiny kitchen, and a 
thousand penthouse suites on top of the platform. Those who live in the 
interior bunkrooms can find fresh air in a hundred rooftop restaurants 
and bars. 
  The port has heavy compartmentalization. The average population is 
200,000.

Subassemblies: USL Hull +16.
Powertrain: 3 Engineering. 
Fuel: 10,000 Jump Fuel Tank. 
Occ: 28,000 Bunkrooms; 56,000 Staterooms; 20 Housing Modules; 25 Alien
  Environment Suites.
Cargo: 50,000 dtons.

Armor     F       RL      B       T       U
Hull:   4/250   4/250   4/250   4/250   4/250

Equipment
Hull: 100 Fuel Electrolysis Systems; 3 Command Bridges; 125 Auxiliary 
  Control Stations; 15 Information Centers; Traffic Control; Underwater 
  Electronics; 1,000 Offices; 3 Spacedocks (for 10,000-dton ships); 15 
  Spacedocks (for 500-dton ships); 50 Spacedocks (for 100-dton ships); 
  10 Labs; Isolation Lab; 100 Complete Workshops; 2,000-dton shipyard; 
  1,000 Sickbays; 8 Factory Modules; 12 Farm Modules; 10 Plaza Modules; 
  100 Brigs.

Statistics
Size: 3,300'x3,300'x550'  Payload: 350,000 stons  Lwt.: 2,823,857 stons
Volume: 1,000,000 dtons   Maint.: 598 mh/day      Price: MCr15,489

HT: 12.   HPs: 22,680,000 [Hull]

  The design uses the rules from Starships for an unpowered station, 
floating on the water like other sealed craft. The rules in Vehicles 
give a flotation rating of 15,625,000 tons, which is ample reserve 
buoyancy, and a Stability Rating of 9.


Next Week: The highport.
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