There is an infamous 'undead thread' about the impossibility of piracy
in Traveller. Instead of another regurgitation of the pros and cons, I
thought about it from the other side: what technology would allow or 
even encourage piracy and raiding?

In both cases, I'm thinking about the Hollywood image: pirates of the 
carribean, boarding merchantmen, quaffing rum, and forcing prisoners 
to walk the plank; raiders as vikings in a longship, swilling beer, 
ravishing maidens, and torching farming villages, both translated 
into space.

* I'm excluding military commerce raiders and letters or marque from 
  consideration, since they are not free agents of mayhem.

* It must be an universe where relatively small warships are feasible.
  It must be easy to refit unarmed merchanters into lightly armed 
  merchanters, and a big, armed merchanter must have decent chances 
  against a light warship.

* For piracy, it must be possible to board a resisting starship. 
  Either boarding can be done under power, or it must be possible to
  disable drives with precision shooting and not too much collateral 
  damage. 

* Pirates need to sell their goods. Ports looking the other way are a 
  social requirement, not a technical one, but limited communications 
  might encourage them.

* For raiders, the technology must encourage offense over defense, so 
  that taking a world is much easier than holding it. That encourages 
  a succession of warlords, one weaker than the next because each 
  change of control destroys some industry. Until the barbarians from
  the fringes move in ... 

* Even if there are pirate-friendly ports, there won't be much in the 
  way of pirate homeworlds. Raiders might have homewords, but again 
  little heavy industry. 

  So there must be a technology which allows starship construction and
  repair 'in the field'. Capturing educated technical workers may be a
  raider tactic, but it has obvious risks -- can they trust their life
  to an enslaved engineer? Mind control might be the answer, or all 
  those lovely coercive gadgets from the new UT. But proper vikings 
  build and maintain their own ships, which might well be one TL more 
  advanced than their victims' defenses. 

* There must be lots of habitable worlds within flight range, both to
  encourage dispersed 'victim' settlements and hidden 'pirate/raider'
  settlements.

Any comments? Additions? Corrections?
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