This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2010-02-08

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

10,000-ton Unstreamlined Hyperfreighter v1.0 (TL10)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is unstreamlined, so she uses orbital transfer 
stations or shuttles at both ends of the flight.
  The ship has a main hull and two spin pods, rotating at 0.5 G. Each of 
the pods can house 100 people for more than a year (much longer, if some 
of the cargo capacity is used for extra food and spares). The main hull 
contains the bridge, engines, reaction mass tanks, holds for 4,000 tons 
of cargo and two shuttle bays. For ventures to the edges of known space, 
the freighter is armed almost like a small corvette, but she lacks the 
armor and redundant systems to survive real battles.
  The fusion rockets use 100,000 gallons of reaction mass per hour. A 
full load of provisions is $480,000.

Subassemblies: Body +10, two Pods +8. 
Powertrain: Eight 625,000-lb. vectored fusion rockets; 25,000-ton 
  hyperdrive; two 2,000-kW RTGs; three 100,000-kW fusion reactors; ten 
  900,000,000-kWs  rechargeable power cells; 720,000,000-kWs 
  rechargeable power cell.
Fuel: 800,000 gallons water.
Occ: 50 bridge RCS, 40 double-occupancy cabins, 110 single-occupancy 
  cabins, 10 luxury cabins.
Cargo: 400,000 cf.

Armor     F       RL      B       T       U
All:    4/120   4/120   4/120   4/120   4/120

Weaponry
900-MJ X-Ray Laser [Bod:F] (166 shots) +2.
180-MJ X-Ray Laser [Bod:R] (166 shots) +2.
180-MJ X-Ray Laser [Bod:L] (166 shots) +2.
180-MJ X-Ray Laser [Bod:T] (166 shots) +2.
180-MJ X-Ray Laser [Bod:U] (166 shots) +2.

Equipment:
  Body: Full stabilization and cyberslave mounts for X-Ray Lasers; two 
extreme-range radios; two extreme-range laser communicators ; two 
16,000-mile AESAs; two 6,400-mile thermographs; 6,400-mile radscanner; 
three x400 astronomical LLTVs; two sets of precision navigation 
instruments; four transponders; six inertial navigation systems; five 
HUDWACs with pupil scanners; advanced radar/laser detector; deceptive 
jammer, rating 12; three C8 hardened macroframes; 64 terminals; eight 
full fire suppression systems; two complete workshops; 40-man airlock; 
two 10,000-cf space docks; four 200 man-day limited life systems. Pods: 
150-foot spin arm; two extreme-range radios; 16 terminals; full fire 
suppression system; operating room; eight automeds; 1,000-sf mess; 
4-man airlock; 200-man full life system; 40,000 man-days of provisions. 
External: Radiation shielding.

Statistics
Size: 180'x360'x360'   Payload: 7,600 tons    Lwt.: 10,000 tons
Volume: 1,000,000 cf   Maint.: 67 man-hours   Price: $194,315,500

HT: 9.   HPs: 360,000 Body, 90,000 each Pod

sAccel: 0.25 to 0.38 Gs   sMR: 0.25   FTL Speed: 0.5 parsec/day
delta-V 191,821 mph

Design Notes
  Body is 800,000 cf. Pods are 100,000 cf each. Structure is 
extra-heavy, standard. Armor is standard composite. Sealed. Computerized 
controls with triplicate maneuver controls. 171,543 cf of empty space in 
the Body and 42,851 cf of empty space in each Pod. Empty weight is 
4,800,000 lbs. 

Weapon             Weight Volume Cost       Power     WPS VPS CPS TL
900-MJ X-Ray Laser 25,000 500    $1,700,000 2,400,000  -   -   -  10
180-MJ X-Ray Laser  5,000 100      $350,000   480,000  -   -   -  10

Weapon             Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
900-MJ X-Ray Laser  -   ver.  imp. 6d*79(2) 30 31  280,000 840,000 1
180-MJ X-Ray Laser  -   ver.  imp. 6d*35(2) 30 29  130,000 390,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


10,000-ton Unstreamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is unstreamlined, so she uses orbital transfer 
stations or shuttles at both ends of the flight.
  The ship has a main hull and two spin pods, rotating at 0.2 G. Each of 
the pods can house 100 people for more than a year (much longer, if some 
of the cargo capacity is used for extra food and spares). The main hull 
contains the bridge, engines, reaction mass tanks, holds for 3,420 tons 
of cargo and a shuttle hangar. For ventures to the edges of known space, 
the freighter is armed almost like a small corvette, but she lacks the 
armor and redundant systems to survive real battles.
  The freighter has a 10,000-ton (SM+10) unstreamlined hull with spin 
gravity.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 50).
[2]          Habitat (50 cabins, 10 automed clinic).*
[3]          Habitat (50 cabins, 2 minifacs, 4 bars).*
[4]          Hangar Bay (300 tons capacity).*
[5]          Cargo (500 tons capacity).
[6!]         Tertiary Battery (one fixed mount with 100MJ UV Laser, one 
             turret with 10MJ rapid fire UV Laser, 420 tons cargo).*
[core]       Control Room (C9 computer, comm/sensor 9, and 10 control 
             stations).*

Central Hull System
[1]          Nanocomposite Armor (dDR 50).
[2-6]        Cargo (500 tons capacity each).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 50).
[2]          Fusion Torch (0.5 G acceleration).*
[3-5]        Fuel Tank (500 tons of hydrogen providing 15 mps each).
[6!]         Stardrive Engine (FTL-1).*
[core]       Fusion Reactor (provides two power points).*

  * One technician mans each system.
  The freighter needs ten bridge crew and eight technicians per shift, 
and some forty service crew for a total complement of 100.

TL  Spacecraft                dST/HP Hnd/SR HT Move         Lwt.   Load  SM  
Occ    dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 10,000-ton Hyperfreighter 150    -3/5   13 0.5 G/45 mps 10,000 3,740 +10 
200ASV 50  1x    $607M


Next Week: The shuttle.
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