--- On Mon, 10/15/12, Onno Meyer <[email protected]> wrote:

> Brandon wrote:
> > A couple days ago I posted a TL 10 Traveller version
> elsewhere. Reposted
> > here:
>  
> >  200 ton lighter
> 
> > 400 ton lighter
> 
> > Jump tug
> 
> Hello Brandon, 
> 
> a couple of comments and questions:
> 
> * Two air/rafts in 0.5 Spacedock means pretty small
> air/jeeps.

Right. There should be only one air/raft (165 cf, 5.1 stons).
 
> * The lighters are all armed, but the tug isn't, and it
> can't
>   look after itself all that well, either. What is the
> job of
>   the combination?

The tug is slow and expensive (the jump drive alone is worth more than two 
200-dton lighters but takes up only 10 dtons). Part of the "rental agreement" 
is that the lighter must protect the tug from pirate attack from the time the 
tug attaches to the lighter until it releases the lighter.

I have since changed the lasers to sancasters -- heavier but cheaper.
 
> * How do you plan to refuel? One of the lighters would have
> to
>   be a skimmer, which limits the ability to carry big
> modules.

Orbital refueling stations. This could be as simple as an old freighter with 
jump drives removed and the cargo hold converted to a fuel tank. Depending on 
how far the nearest fuel source is, it could be stocked by 1-3 40 dton fuel 
skimmers.

>   Reminds me of the TNE Maggart, which had to carry
> 'optional'
>   fuel modules and skimmers practically all the time.

Some of the modular starships in GT: Modular Cutter are like that -- it would 
have been more efficient to cary 2-3 less modules and add permanent fuel tanks.

Brandon
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