Thomas replied to me:
> To respond to your thoughts: Yes, your vehicles are repetitive - but for
> me, that is definitely the interesting part. It shows the consequences of
> different TLs, concepts, game worlds, name it, on the "same vehicle". May be
> a cab is a cab remains a cab - but for TL4 it may look more like a ricksha,
> while a TL16 it could be a teleporting phone booth … so for that
> repetition is really good!! But seems that you did not intended this ...

That was exactly the point of my latests vehicles. I started 
with the first TL for non-experimental stardrives and pushed 
the the tech as far as it goes.
 
> If at all, I use your designs as background, to have something at hand if
> the players ask about that ship on the landing strip. But I use it also as
> an inspiration for what types of ships (or vehicles) could exist (maybe
> "class" is the better word than "type") - and here the discussions you
> sometimes trigger *before* you come up with the concrete designs are the best 
> part
> of it. To see the final designs will then just cause that "Aha" feeling -
> that's what they discussed about …

There is an unfortunate but unavoidable delay between the 
questions and the postings, since I write most series in 
one go and then dole them out one per week. Right now I'm 
working on the Christmas edition.
 
Susan wrote:
> I have to say that like Thomas, I really appreciate the vehicles,
> especially the rarer historical ones you've made. Most of my campaigns are 
> either
> fantasy or modern fantasy, so they not need something exact to the real
> world, rather vehicles that have the feel like Car, truck. wagon, airliner,
> cab, etc.

There is a difference between historical and low-tech. I
could do more low-tech without the challenge of getting 
a historical vehicle just so.

> I'd be sort of interested to see steampunk type vehicles as well. Steam
> powered cars, aircraft or blimps.... if you are looking for inspiration of a
> new direction to take your vehicles of the week. 

I wrote some, years ago. The problem with steampunk is just
how superscience you're going to get, and what that means 
in terms of 3E TLs. TL(5+1) is a variant TL6, not a variant
TL5.

Mike wrote:
> Maybe design other vehicles?

Yes.

> Publish an art book or supplement for GURPs?

Art isn't my thing, and I don't have the time to do a proper
book for GURPS.

(BTW, please don't cross-post this.)

Bryan wrote:
> You know a ton about the GURPS vehicles rules... Maybe you could massage
> them in the 4th ed ruleset, and publish something before SJ Games gets
> their version out (to be released in late 2045)

I have more faith in David :-) 

Richard asked:
> I am certain that it has been done but I cannot find it. Have you written
> up a TARDIS like ship?

How 'like' is 'like'? Check the last fast courier, week 939.

Existing fictional vehicles have the same problem as historical
ones -- I'd have to watch all the Doctor Who episodes and try 
to reconcile the Tardis information to do it right, or I risk 
a stupid beginner's mistake.

Much easier to write a Tardis with the numbers filed off. I 
trust all of you noticed ships much like the NX-01 Enterprise, 
Deep Space Nine, and the Millenium Falcon. 

Who recognized the TL12 light transport? Or the TL10 jump 
scout, jump carrier, and battle rider? The TL15 space 
cruiser?

Also, there is the thin line between fair use and infringing
on a copyright. I work in the IT department of a publishing 
house, and I'm very much for respecting intellectual property 
rights :-)

Tim wrote:
> I have always liked the vehicles and characters I have seen on here.  I
> hope to use several of them after modification to fit my campaign, if and
> when I can get the campaign up and going.  One thing I wanted to ask everyone,
> is if someone had or knew of a Robots only data file for GVB?

I prefer to do vehicles with a very simple spreadsheet. GVB
has the risk that you lose sight of the effect of your 
decisions -- when I double, say, the fuel capacity, I have
to adjust the body size manually, and that is a good thing.

Regards,
Onno
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