Hi Rick,

    It is my version with all the sounds you would hear on the bridge, weapon 
firing docking and even cloaking.

    I still have to clean up the Sapi voice for it does not go to a default and 
at the moment unless you have several Sapi voices it does not run. I will spend 
the next hour cleaning that up since I was at church all morning. When setting 
voices by name I will have to just do by number in array...

    Maybe some day I will do an on-line version which should be fairly easy 
once getting some sockets installed onto the game.

    At the moment I am converting over the python game I wrote and it will be 
changed soon to be real time action. Klingons do move and such, but real time 
action is the next change, along with converting voices over to Windoweyes 
voices.

        Bruce

  Sent: Sunday, April 29, 2012 8:44 AM
  Subject: Re: Star Trek Game Uploaded as Trek In The Game Folder


  Hay Bruce: What are you using for the game engine?
  Is this a little game or is it one of the big guy's games with all the bells 
and whistles that you made accessible?
  Is it multi-player online?
  Rick USA
    ----- Original Message ----- 
    From: BT 
    To: [email protected] 
    Sent: Sunday, April 29, 2012 8:13 AM
    Subject: Re: Star Trek Game Uploaded as Trek In The Game Folder


    Hi!
        The Mary voice is stubborn and wants to come up all the time. I will 
have a fix this afternoon for those who do not have several voices.

            Bruce

      Sent: Sunday, April 29, 2012 2:25 AM
      Subject: Star Trek Game Uploaded as Trek In The Game Folder



      Hi,
          I uploaded the Trek, Star Trek, game this morning. It runs like the 
old version of Star
      Trek that use to be played back in the old days before even DOS. Run on 
old original
      Basic.
          This game is activated using the Control-Shift-S key combo.
          You navigate and fire weapons using either 3 letter codes or hotkeys 
such as
      the Del, End, Page Down, and Home keys.
      Also you navigate using the cursor arrow keys.
          The game navigates by using a 2 dimensional grid of 8 quadrants per 
row and 8
      columns so you have 64 quadrants to run around and find Klingons and 
Starbases.
          Voice adjustment here is done using the F2, F3, and F4 keys for the 
respective:
      Captain/Computer, Spock and Scotty voices.
          It should default to a single voice, if not then I will have to make 
changes
      in my Sapi module.
          Enjoy, have fun,
              Bruce

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