Hi Rick,
This mess is a little too much for any user to take advantage of, too bad.
I will use the .ini file from the main menu to run the game. Then use, or
read from, the .ini file during the game. But, eliminates adjustment from the
game to be saved.
So the dialog is where that will have to happen. In a stand alone then an
external text file is in order...
There should be one simple step to do all this and not what you described.
I have to go for now, will take a look at it this afternoon.
Bruce
Sent: Tuesday, May 29, 2012 4:10 AM
Subject: Re: CursorKeys Object Problem
Hi BT:
I think you might need to save your changes in both the Tab group with the
selected tab item and the Association Tab Group after you make a change.
This will be really easy and fast to try:
Open your game for editing, switch to WE Dialog, set the scope to "Program"
from "Global", Make a change, save it in the TabGroup you are in, then save it
in the Associations Tab Group.
Anyway, this is a very fast test, easy and will tell you if you need to save
changes in one place or both places and which one.
Also, ensure your set file is using an object to associate with your app
that will not go away, that is also in the Associations Tab Group.
Thats all I have, I have only mucked with a set file one day and for only one
initial setting.
Rick USA
I am not sure why but I remember something about one saves the changes to the
script and the other saves the changes in the Dialog somehow. I havent tried it
but it is a quick test to see if that does any good.
I have only worked with my set file this one time so far so dont know hardly
anything about that puppy but do remember reading something like that since it
sounded unusual to how I would think that process would normally work.
Anyway, as Chip mentioned:
Open your game program for editing, go into the WE Dialog, Set the target
scope to be "Program", verify the information in the Associations Tab Group of
the WE Dialog, Make changes then save them in the Tab Group where you made the
change and again in the Associations Tab Group.
You might only have to save them in the Associations Tab Group but there was
something about saving them in the Tab Item where you make the changes so they
will get propagated for showing up in the WE Dialog the next time you enter it.
Anyway, there are 2 places where the changes can be saved, in each Tab Group
itself and from within the Associations Tab Group.
You may have to save changes via the associations group, the WE selected Tab
Group or both places but it is something to look at before you get into a messy
and lengthly coding challange.
Subject: Re: CursorKeys Object Problem
Hi Chip,
I decided that I will have to save all my key options in the .ini file
for the set file does not work...
Bruce
Sent: Monday, May 28, 2012 1:11 PM
Subject: Re: CursorKeys Object Problem
Hi Chip and Rick,
I just discovered one little interesting event. I set my Trek game to
load a set file.
Now, the set file name is there each time I run the Trek.exe game since
it is associated with it and doing the Filename thing it gives me that set
file, called Trek.set.
Now, I change settings for any of the 3 keys, Screen, Mouse, or Keyboard,
it saves the Trek.set file settings are saved, I at least say the name.
Now, when running the program again, no changes are in the set file,
nothing.
For when I read the settings they come in as what was there before even
running the game or saving the changed settings.
In other words, nothing is being saved inside the set file.
I even do a RefreshSets command and that did not fix the problem.
So, why is this?
Could this be what you are experiencing Rick?
Bruce