Hi Rick,

    This mess is a little too much for any user to take advantage of, too bad.

    I will use the .ini file from the main menu to run the game. Then use, or 
read from, the .ini file during the game. But, eliminates adjustment from the 
game to be saved.

    So the dialog is where that will have to happen. In a stand alone then an 
external text file is in order...

    There should be one simple step to do all this and not what you described. 
I have to go for now, will take a look at it this afternoon.

        Bruce

  Sent: Tuesday, May 29, 2012 4:10 AM
  Subject: Re: CursorKeys Object Problem


  Hi BT: 
  I think you might need to save your changes in both the Tab group with the 
selected tab item and the Association Tab Group after you make a change.
  This will be really easy and fast to try:
  Open your game for editing, switch to WE Dialog, set the scope to "Program" 
from "Global", Make a change, save it in the TabGroup you are in, then save it 
in the Associations Tab Group.
  Anyway, this is a very fast test, easy and will tell you if you need to save 
changes in one place or both places and which one.
  Also, ensure your set file is using  an object to associate with your app 
that will not go away, that is also in the Associations Tab Group.
  Thats all I have, I have only mucked with a set file one day and for only one 
initial setting.
  Rick USA

  I am not sure why but I remember something about one saves the changes to the 
script and the other saves the changes in the Dialog somehow. I havent tried it 
but it is a quick test to see if that does any good.
  I have only worked with my set file this one time so far so dont know hardly 
anything about that puppy but do remember reading something like that since it 
sounded unusual to how I would think that process would normally work.
  Anyway, as Chip mentioned:
  Open your game program for editing, go into the WE Dialog, Set the target 
scope to be "Program", verify the information in the Associations Tab Group of 
the WE Dialog, Make changes then save them in the Tab Group where you made the 
change and again in the Associations Tab Group.
  You might only have to save them in the Associations Tab Group but there was 
something about saving them in the Tab Item where you make the changes so they 
will get propagated for showing up in the WE Dialog the next time you enter it.
  Anyway, there are 2 places where the changes can be saved, in each Tab Group 
itself and from within the Associations Tab Group.
  You may have to save changes via the associations group, the WE selected Tab 
Group or both places but it is something to look at before you get into a messy 
and lengthly coding challange.

    Subject: Re: CursorKeys Object Problem



    Hi Chip,

        I decided that I will have to save all my key options in the .ini file 
for the set file does not work...
            Bruce

      Sent: Monday, May 28, 2012 1:11 PM
      Subject: Re: CursorKeys Object Problem


      Hi Chip and Rick,

          I just discovered one little interesting event. I set my Trek game to 
load a set file.
      Now, the set file name is there each time I run the Trek.exe game since 
it is associated with it and doing the Filename thing it gives me that set 
file, called Trek.set.

      Now, I change settings for any of the 3 keys, Screen, Mouse, or Keyboard, 
it saves the Trek.set file settings are saved, I at least say the name.

          Now, when running the program again, no changes are in the set file, 
nothing.
      For when I read the settings they come in as what was there before even 
running the game or saving the changed settings.

      In other words, nothing is being saved inside the set file.

          I even do a RefreshSets command and that did not fix the problem.

          So, why is this?

          Could this be what you are experiencing Rick?

              Bruce

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