David,
this is the part of the Uninstall that calls the making of the tree and
resetting of it.
When the program first starts it calls getTree and when refreshing or
repopulating you call the ResetTree routine.
Bruce
Function MainDialog
Case Else
If dEvent = dialogCreated Then
' This routine is to init all buttons and fields.
Silence
Set myAltF4 = Keyboard.RegisterHotkey("Alt-F4", "ExitMenu", dObj.Window,
dObj)
Set myAddDialog = Nothing
'And many more...
dObj.Window.Activate
If dObj.Window.Status = wsMinimized Then
dObj.Window.Status = wsNormal
End If
myMainDialog.Control( "btn_refresh").Enabled = True
'And many more enables....
' Set Tree View:
queue "Get_Tree", myMainDialog
' myMainDialog.Control( MyTreeName).Focus()
MainDialogProc = True
Exit Function
ElseIf dEvent = dialogClosing Then
'do something else.
David this is what you need:
Sub ResetTreeView( dObj, treeId, nodeName, nodeData)
'Reset programs Tree View level based on ID.
dObj.Control( treeId).Clear
Dim tvRoot
Set tvRoot = dObj.Control( treeId).NewItem
tvRoot.Text = nodeName
tvRoot.Data = nodeData
dObj.Control( treeId).TopLevel.Insert tvRoot, tviRoot
End Sub
'This is original and an array has to be passed in.
' The array is either the program list or the list of choice of listing.
' In other words the first time through is the 4 choices and the call inside is
the program array associated to it.
' Any sub call is another routine just like this for the program list.
Sub GetAllTreeLeaves( treeName, lastNode, dObj, dArray)
Dim tChildName, tCount, tMax, tLevel, tSubLevel, i, j
Dim tvNewChild, tvNewChildChildren, tvNewChildChildrensChildren,
tvNewChildChildrensChildrensSibblings
tCount = -1
For Each tChildName In dArray
tCount = tCount + 1
Reduce_SetArray tCount ' Make array.
doSorting TV_Sort 'Sort by 1=names, 2=date.
tMax = treeNameCount( tCount)
Trim( tChildName)
If tChildName <> "" Then tChildName = "By " & tChildName
' Add count to tree name
tChildName = "All Programs " & tChildName & " (" & tMax & ")"
' Now create sub tree level with a name and data.
GetChildNode treeName, lastNode, tvNewChild, dObj, tChildName, tCount+1
For i = 0 to tMax-1
tChildName = arrayAllByName( i, TV_SortByName)
If tChildName = "" Then tChildName = "No Name(" & i+1 & ")"
tLevel = (tCount+1) * 1000000 + i * 1000 'Based on no more than 999 programs
and 1000 properties per on computer.
GetChildNode treeName, tvNewChild, tvNewChildChildren, dObj, tChildName,
tLevel
errorCount = 0
' Count 1 to max for tree collection items start at 1.
Dim itemNum: itemNum = 1
For j = 1 to maxColumns
tSubLevel = tLevel + itemNum 'Based on less than 1000 sort and data fields.
' Sort arrays start at 0 so column does also.
tChildName = arrayAllByName( i, j-1)
Select Case j
Case 1: tChildName = "Product Key: " & Trim( tChildName)
Case 2: tChildName = "Program Name: " & Trim( tChildName)
Case 3: tChildName = "Install Date: " & GetDate( tChildName)
Case 4: tChildName = "Version: " & Trim( tChildName)
Case 5: tChildName = "Size: " & Trim( tChildName)
End Select
If j <= maxSimpleColumns Or Len( tChildName) > (Len( ProgramProperties(
j-1)) +2) Then
' tChildName = tChildName & "(" & Len( tChildName) & ") (" & Len(
ProgramProperties( j-1)) & ")"
itemNum = itemNum + 1
GetChildNode treeName, tvNewChildChildren, tvNewChildChildrensChildren,
dObj, tChildName, tSubLevel
End If
Next
Next
Next
End Sub
Sub GetChildNode( treeName, parentNode, tvINew, dObj, tvText, tvData)
Set tvINew = dObj.Control( treeName).NewItem()
tvINew.Text = tvText '& tvData
tvINew.Data = tvData
' Note below last node is parent and created is child.
parentNode.Children.Insert tvINew, tviLast
End Sub
' Init Main Program Parms
Dim strAllTitle, strUnInstallTitle
Dim programArray(), programTypeArray()
Dim intAllCount, intUnInstallCount
intAllCount = Int(0): intUnInstallCount = Int(0)
Dim arrayAllByName(), arrayUnInstallByName(), arrayAllByHotfix(),
arrayUnInstallByHotfix(), arrayAllByUpdate(), arrayUnInstallByUpdate()
strAllTitle = "The Installed Applications Total Is: "
strUnInstallTitle = "The UnInstallable Applications Total Is: "
Sub AlphabeticalListOrderToggles( myKeyId)
'This routine is called when the hotkey Alt-A is pressed.
If Keyboard.KeyDescriberActive Then
Speak myStrings(myKeyId & "_Description"), speakerVoice
Else
'Main routine functionality goes here
TV_Sort = TV_SortByName
Silence
Speak " Sorting Program Lists By Name! ", speakerVoice
queue "Get_Tree", myMainDialog
End If
End Sub
Sub ListProgramsByDateToggles( myKeyId)
'This routine is called when the hotkey Alt-D is pressed.
If Keyboard.KeyDescriberActive Then
Speak myStrings(myKeyId & "_Description")
Else
'Main routine functionality goes here
TV_Sort = TV_SortByDate
Silence
Speak " Sorting Program Lists By Date! ", speakerVoice
queue "Get_Tree", myMainDialog
End If
End Sub
Sub ActivatesTheUninstallProgramApp(myKeyId)
'This routine is called when the hotkey Control-Shift-U is pressed.
If Keyboard.KeyDescriberActive Then
Speak myStrings(myKeyId & "_Description")
Else
'Main routine functionality goes here
Speak " You Just Activated Uninstall Program. "
Queue "LaunchUnInstallDialog"
End If
End Sub
Sub LaunchUnInstallDialog()
Speak " please wait a few seconds for the sorted list to be loaded and
displayed. "
GetAllPrograms
LaunchMainDialog
End Sub
Sub GetAllPrograms()
LoadingPrograms = True
' Load arrays
GetPrograms intAllCount, intUnInstallCount
End Sub
Sub Get_Tree( dObj)
ResetTreeView dObj, MyTreeName, "Programs Listed By " & treeSortNames(
TV_Sort-TV_SortByName) & ":", 0
GetAllTreeLeaves MyTreeName, dObj.Control( MyTreeName).Root, dObj,
treeSearchNames
' StartTimer 250,
LoadingPrograms = False
Queue "SetTreeFocus", dObj.Control( MyTreeName)
End Sub
Sent: Wednesday, January 29, 2014 7:07 AM
Subject: Treeview experience, some interesting observations
Listers,
I have been playing around with the Treeview in a couple of my projects
lately. And, I have been looking at a few Apps, to get the idea of how to
handle the Treeview. Things basically are up running by now, but I have made a
couple of interesting observations. I wonder if I am misunderstanding
something, or if there is a whole in my knowledge. Likely some of you, have
made similar experiences.
First of all, I made a Dialog in the XML, holding a Treeview, and two buttons
- like an OK, and a Cancel button. Things got more advanced later on, but for
now, let's concentrate on this basic Dialog.
Next, back to the code, and build a Queued sub, to call the Dialog Handler
function of the Treeview Dialog. All that, worked just fine, and I got things
to display on the screen.
Now was the time, to start fill in the information in the Treeview. The info
I needed, was all stored in a file on the computer, so to retrieve it, and have
it correctly filled into the Tree, was quite easy. After all, the treeview I am
working on in one project, only holds the Root, and some entries in the first
Child level.
To make all the filling of the tree easy as possible, I placed all of that
processing stuff, in a sub, called "FillTree". I pass the Treeview object, as
the parameter to the sub, from inside my Dialog Handler. Something like:
FillTree DObj.Control( "MyTreeview")
DialogHandler = True
Exit Function
Fine. The Treeview gets filled, with something like ten entries in the Root,
and anything from one to ten entries in the first sublevel for each Root entry.
All as expected. Yet, now comes my observations.
Running the app, the Dialog opens, and you land on the Treeview. The FillTree
routine has been called, so your screen will show a treeview, with ten entries
in the Root. You now try to tab to the OK button, and then tab back to the
Treeview. What do you think, other than now your treeview will hold twenty
entries in the root. Perform the act ten times, and your entries will be
tenfold in the root. OK, I see what is the case, everytime I land on the
treeview, the FillTree sub is called, causing it to add on the same entries all
over, thereby raising the number of entries. The stuff is basic enough this far.
My question number one to all of you experienced ones, is:
Where in the Dialog Handler should I perform the FillTree call?
I thought, based on primitive thinking, that I could place it near the end of
the Handler. There, I have a section like this:
Case Else
If DialogCreated Then
FillTree DObj.Control( "MyTreeview")
ElseIf DialogClosing Then
BlahBlahBlah
Since I reasoned this section would only be effective when the Dialog was all
created, I thought this would be the place to fill in the Treeview. Yet, it
seems for some strange reason, that I was wrong. My testing has revealed, that
the stuff in the above samplified section, will be executed on each move I make
in the Dialog, and thereby keep "filling things into the treeview", whenever I
tab around.
OK, I figured one solution, in that I let the FillTree sub, start out by a
Clear command, to start with an empty treeview, and refilling it from scratch,
everytime the call comes. But, that also lead to another issue, as now I will
keep ending up at the top of the treeview, everytime I tab away, and back to
the tree.
I further figured, that I could store the selected Node, at any given time,
and let the FillTree sub conclued every run, by focusing the stored
selectedNode. That works just fine, long as I am in the Dialog operating. And,
if I hit the Cancel button of the Dialog - which simply cause a
DObj.Close
call inside the Dialog Handler, the stuff may work in some cases. What
happens, is that long as I am focusing the root of the treeview, then hitting
the Cancel button, things close troublefree. But, when I have expanded one of
the Root Nodes, and focused a Node on the first sublevel, then hit the Cancel
button, the dialog close, and the screen reader crashes altogether. It actually
crashes that much, you get this three-note tiny tune, and the computer hangs
for several minutes, before Window-Eyes let go of the system - a behavior that
in general is a clear drawback of WE. OK, my question number two, for you guys,
is:
Do any of you have a clue what could cause this kind of crashing, just
because a Child Node is focused, when the dialog is being closed?
It even happens, if there is no other activity going on, as a direct result
of the Node being focused. Just this simple sample I here have described.
Whether it is because I need to erase any objects before closing the Dialog, or
If I am missing some essential point, I am not aware. Yet, I did try two
things, with no further success.
First, I started out the FillTree sub, by a line, indicating that if the
parsed object - from the Dialog Handler - is empty the sub should exit
immediately. My hope was, that no other attempt to fill in a closing treeview,
would have fixed the trouble of crashing. Next, I tried to set the treeview
control to nothing, as part of the closing routine in the Dialog Handler. None
of it worked to my satisfaction.
Finally, I thought, maybe it could be due to the FillTree sub trying to focus
the selected node, upon each redraw of the treeview. OK, so I removed that line
in the sub, and now it seems not to crash, whenever I close the Dialog. OK, any
ideas as to if I could have worked around all that closing trouble? Should I
have erased any further objects, or how can I make the user selected node
focusing all the time, and still have the dialog closing properly? Not even On
Error Resume Next, would work for troublefree closing. And, as stated above,
how can I prevent the treeview from refilling everytime you tab back and forth
in the dialog?
Sorry for the rather long explanation. Hope someone have had some experience
and found working ideas. As I said, I have looked at other codings, and thought
I had done much of the same procedures as the rest of you. Yet, all this
trouble. Smile. What really puzzles me, is why things in the DialogCreated
section, keep repeating for each tabbing around. Maybe I am misinterpretting
that instruction, but I thought it would only fire, when the Dialog is
initiated, hence I could perform a "one-time" action in that section.
Apparently not, so any other ideas are welcome.
thanks,
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