> On 22 May 2018, at 19:03, Willy Tarreau <[email protected]> wrote:
> 
> Hi Thierry,
> 
> On Mon, May 21, 2018 at 07:58:01PM +0200, Thierry Fournier wrote:
>> Hi,
>> 
>> You will two patches in attachment.
>> 
>> - The first fix some Lua error messages
> 
> thanks, I've merged this one already.
> 
>> - The second fix a build error. This second should be reviewed because, I'm 
>> not
>>   so proud of solution :-) Note that this build error happens for compilation
>>   without threads on macosx.
> 
> In my opinion this one looks wrong. Apparently there's a special case for
> all_threads_mask when set to zero to indicate that no threads are enabled,
> and it bypasses any such checks, which is better than setting it to ULONG_MAX.
> 
> I *suspect* it doesn't have any impact for now, except that since code relies
> on !all_threads_mask it can progressively spread and break again later. So
> please check by setting it to 0UL and if it works that's OK.


I do not observe error during runtime, my only one problem is the
compilation. I don’t understand the impact of these modification,
and so I can’t test, because I don’t known the impact on the
polling.

The only one function impacted is “done_update_polling()” in proto/fd.h
which hangs during compilation without threads.

In other way, I so not like the remplacement of a variable by a define.
It can be create hard situation in the future, like which will work only
in thread case.

   long *ptr = &all_threads_mask


My patch have for goal to shows the error and not fix it.

BR,
Thierry

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