Hi, Actually, I'm working with Lua and Redis, and I found a bug with the socket function. It impacts the read of a great amount of data when these data arriving in a lot of network packet.
the Lua user ask for 10000 bytes and it receive many more data. The patch in attachment. Thierry
>From 933c5120a5f91c09ca426f210fb475e03f3598ca Mon Sep 17 00:00:00 2001 From: Thierry FOURNIER <thierry.fourn...@ozon.io> Date: Fri, 25 May 2018 16:27:44 +0200 Subject: [PATCH] BUG/MEDIUM: lua/socket: Length required read doesn't work The limit of data read works only if all the data is in the input buffer. Otherwise (if the data arrive in chunks), the total amount of data is not taken in acount. Only the current read data are compared to the expected amout of data. This patch must be backported from 19 to 1.6 --- src/hlua.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/hlua.c b/src/hlua.c index 02e0beea4..15e9f7e5c 100644 --- a/src/hlua.c +++ b/src/hlua.c @@ -1676,6 +1676,7 @@ __LJMP static int hlua_socket_receive_yield(struct lua_State *L, int status, lua struct stream_interface *si; struct stream *s; struct xref *peer; + int missing_bytes; /* Check if this lua stack is schedulable. */ if (!hlua || !hlua->task) @@ -1745,11 +1746,12 @@ __LJMP static int hlua_socket_receive_yield(struct lua_State *L, int status, lua if (nblk == 0) /* No data avalaible. */ goto connection_empty; - if (len1 > wanted) { + missing_bytes = wanted - socket->b.n; + if (len1 > missing_bytes) { nblk = 1; - len1 = wanted; - } if (nblk == 2 && len1 + len2 > wanted) - len2 = wanted - len1; + len1 = missing_bytes; + } if (nblk == 2 && len1 + len2 > missing_bytes) + len2 = missing_bytes - len1; } len = len1; @@ -1771,7 +1773,7 @@ __LJMP static int hlua_socket_receive_yield(struct lua_State *L, int status, lua */ if (wanted == HLSR_READ_ALL) goto connection_empty; - else if (wanted >= 0 && len < wanted) + else if (wanted >= 0 && socket->b.n < wanted) goto connection_empty; /* Return result. */ -- 2.16.3