On Tue, Oct 29, 2019 at 10:29:43AM -0700, Amol Deshpande wrote: > The short answer as to why is that in the games industry Windows servers > are not unknown. Plus during development it's helpful to have the ability > to run all servers locally on a developer's computer, which is usually > Windows for PC games.
Ah I can indeed see that there's a valid case in this area. > The long problems were not too bad, since the compiler is pretty hardcore > about truncations. Honestly there were a lot more size_t to int conversions > than any long to pointers. OK, so let's have a look. > I'll upload what I have to my github sometime this week and send you a > link. Thanks! Willy

