On Tue, Oct 29, 2019 at 10:29:43AM -0700, Amol Deshpande wrote:
> The short answer as to why is that in the games industry Windows servers
> are not unknown. Plus during development it's helpful to have the ability
> to run all servers locally on a developer's computer, which is usually
> Windows for PC games.

Ah I can indeed see that there's a valid case in this area.

> The long problems were not too bad, since the compiler is pretty hardcore
> about truncations. Honestly there were a lot more size_t to int conversions
> than any long to pointers.

OK, so let's have a look.

> I'll upload what I have to my github sometime this week and send you a
> link.

Thanks!
Willy

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