Ok Crypt Master give the hint to pronounce something ,because I feel a complete stupid in front of Functional Programming' though I'm a trained imperative one.


I've read the nice paper www.cs.chalmers.se/~rjmh/Papers/whyfp.html and remember may years ago the hard job done to make my chess engine work ,but that was imperative C that's why it was hard ,isn't it?

John Huges say the way for trees is

data Albero position=Foglia position |Ramo position [Albero position]

This is like Quantum-Mechanics for my head but it works ,I've tried.

figliatore creatore (Foglia position) =
        Ramo position (map (figliatore creatore) (creatore (Foglia Position))

This I don't know how to try it but I'm faithfully blind........

Now I would like to make a change to fit my player,but the wall is too high.
My function 'creatore' in fact would take a list of moves and a starting position as argument, not a nice ready position.
My imperative engine stored leaves with a pointer to their mothers so that it was easy to track the list of moves.
Now maybe I have to change Albero definition in


data Albero move mother=Foglia move mother |Ramo move mother [Albero move mother]

Is this the way?

the road tracker is going to be

pather (Foglia move mother)=
        if mother==() = ()
        else = (pather madre ):madre

This doesn't compile!!

And I don't write the new 'figliatore' not to insult anyone


Thanks For Comments Paolino

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