On Thu, 16 Dec 2004 18:20:52 +0000, Keean Schupke
<[EMAIL PROTECTED]> wrote:
> In which case I would assume the whole sample is copied to the sound
> cards buffer
> before the play call returns, so you don't have to worry and just let it
> be garbage collected.
> 

What do you mean?
Yes the sample is copied to memory when loaded, but I still have to
"worry" because if it's garbage colleced (ie, a "free" call is called
on it) then the sound can not be played anymore (because the data is
gone).


/S


>     Keean
> 
> Sebastian Sylvan wrote:
> 
> >On Thu, 16 Dec 2004 12:35:55 +0000, Keean Schupke
> ><[EMAIL PROTECTED]> wrote:
> >
> >
> >>Okay, you want to poll to see if the sound is still playing... This is
> >>not very
> >>easy to do...
> >>
> >>You really want to use the low-buffer callback from the soundcard
> >>driver to load the next sample into the buffer using DMA. (IE you
> >>can pass a function to the driver to call when you sample has been
> >>copied completely to the sound-cards memory). This is the way to
> >>do it...
> >>
> >>    play_then_free = do
> >>        set_callback (free_sample my_sample)
> >>        play_sample my_sample
> >>
> >>You can see that this provides the interface you want to the user (IE
> >>samples are freed once they are finished with)...
> >>
> >>    Keean.
> >>
> >>
> >
> >
> >This is exactly how I do it for the Stream sound type, since this type
> >of sound supplies a callback for when it reaches the end. The sound
> >sample does not, though.
> >(stream is streamed from disk, sound sample is loaded into memory).
> >
> >/S
> >
> >
> >
> >
> 
> 


-- 
Sebastian Sylvan
+46(0)736-818655
UIN: 44640862
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