This sounds like something you might use Grammatical Framework for, http://www.grammaticalframework.org/doc/tutorial/gf-tutorial.html
- jeremy On Sun, May 19, 2013 at 3:27 PM, Matthew O'Connor <thegreendra...@gmail.com> wrote: > Hello all, > > I recognize this isn't directly a Haskell-related question, but as I'd like > to solve this problem in Haskell & figured it's applicable. Let me know if > there's a better place to ask. > > I am interested in creating a DSL (or set of types) for describing rules for > a computer game. I'd like the language to be able to be written out to > readable and clear English. I'd also like to be able to recreate the > representation by reading the English back in. The idea is that the DSL will > be unambiguous in either English or its internal representation. My thinking > is that this will avoid inconsistencies between the game rules and the text > describing those rules to the players. > > I want the ruleset to be able to describe type of heroes and monsters, their > abilities, the effects of their attacks, how they use resources, etc. > > I realize this may not be an efficient way to go about writing a game, but > it seems like an interesting project. Some of my concerns are at what level > the DSL should be written to allow for extensions for new heroes, monsters, > etc. without having to just add very specific extensions every time a new > hero or item is created. > > Does anyone have thoughts on how to proceed on this, previous work, and/or > ways to investigate it? > > Thanks, > Matthew > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe