There is not so much people in the game right now (only 3) and a little more watching (20). Don't be shy and join!
On Thu, Oct 3, 2013 at 1:14 AM, Corentin Dupont <corentin.dup...@gmail.com>wrote: > Hello everybody! > I released the third beta of Nomyx <http://www.nomyx.net>, the only game > where You can change the rules! > The second beta was a success. > Great players (byorgey, nomeata, Toxaris...) proposed amazing rules, > effectively building a nice universe. For example, a banking system in ecu > was proposed, with cash monies and even a way to buy pies! Other rules like > different democratic systems were proposed. You can check those rules in > this thread: http://www.nomyx.net/forum/viewtopic.php?f=4&t=1520 > > Let's start a new game! I propose to set it in the medieval era. Dear > rulers, I'll let your imagination speak! Please login to the game here: > www.nomyx.net:8000/Nomyx. > The corresponding forum thread is here: > http://www.nomyx.net/forum/viewtopic.php?f=4&t=1523 > > Some background: this is an implementation of a Nomic [2] game in Haskell(I > believe the first complete implementation of a Nomic game on a > computer). In a Nomyx game you can change the rules of the game itself > while playing it. The players can submit new rules or modify existing ones, > thus completely changing the behaviour of the game through time. The rules > are managed and interpreted by the computer. They must be written in the > Nomyx language <http://hackage.haskell.org/package/Nomyx-Language>, which > is a subset of Haskell. > > At the beginning, the initial rules are describing: > - how to add new rules and change existing ones. For example a unanimity > vote is necessary to have a new rule accepted. > - how to win the game. For example you win the game if you have 5 rules > accepted. > But of course even that can be changed! > > Here is a video introduction and first tutorial of the game: > http://vimeo.com/58265498 > The example file gives a lot of examples of rules that you can submit: > www.nomyx.net:8000/src/Language/Nomyx/Examples.hs > > changes in V0.3: > - creation of admin role > - inputs made by the rules now include checkboxes, buttons, textarea > - outputs made by the rules are now managed (create, update, delete) > - refactored the GUI > - bumped to GHC 7.6 > - compilation errors are displayed in context > - bug fixes > > Cheers, > Corentin > > [1] www.nomic.net >
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