gphilip.newsgroups:
> I am trying to learn Haskell. As an exercise, I wrote a
> function to create a binary tree in level-order. I am attaching
> the code. I am sure there are a number of places where
> the code could be improved. Could you please point these out?

There's a highly efficient example here, not exactly a beginner's
example, but perhaps useful:

    
http://shootout.alioth.debian.org/gp4/benchmark.php?test=binarytrees&lang=ghc&id=2
> 
> ------------------------------------------------------------------------------
> BinTree.lhs : Implementation of a binary tree. createTree 
> accepts a sequence and builds a binary tree in level-order.
> ------------------------------------------------------------------------------
> 
> >module BinTree where
> 
> ------------------------------------------------------------------------------
> A binary tree either 
> 1. is empty, or
> 2. consists of three distinct binary trees : a root node, a left 
> subtree, and a right subtree.
> ------------------------------------------------------------------------------
> 
> >data Tree a = Empty | Tree {rootNode::a, left::(Tree a), 
>                               right::(Tree a)} deriving (Eq, Show)

Too many parens, perhaps? Those (Tree a)'s look unnecessary.

> ------------------------------------------------------------------------------
> Count the number of nodes in a binary tree, using the simple 
> recursive definition of the count.
> ------------------------------------------------------------------------------
> 
> >countNodes :: Tree a -> Integer
> >countNodes Empty = 0
> >countNodes (Tree rootNode left right) = 1 + countNodes left 
>                                               + countNodes right
> 
> ------------------------------------------------------------------------------
> Insert a single element into the proper place in the tree, as 
> per level-order.
> ------------------------------------------------------------------------------
> 
> >insert :: Eq a => Tree a -> a -> Tree a
> >insert tree x = if tree == Empty
> >                       then Tree x Empty Empty
> >                       else if (left tree) == Empty
> >                               then Tree (rootNode tree) (Tree x Empty 
> > Empty) (right tree)
> >                               else if (right tree) == Empty 
> >                                       then Tree (rootNode tree) (left tree) 
> > (Tree x Empty Empty) 
> >                                       else if countNodes (left tree) <= 
> > countNodes (right tree)
> >                                               then Tree (rootNode tree) 
> > (insert (left tree) x) (right tree)
> >                                               else Tree (rootNode tree) 
> > (left tree) (insert (right tree) x)

Logic looks too convoluted. Perhaps use guards and pattern matching:

insert Empty x               = Tree x Empty Empty
insert (Tree root Empty r) x = Tree root (Tree x Empty Empty) r
insert (Tree root l Empty) x = Tree root l (Tree x Empty Empty)
insert (Tree root l     r) x
    | countNodes l <= countNodes r = Tree root (insert l x) r   
    | otherwise                    = Tree root l (insert r x)

Seems inefficent to recalculate countNodes each time though.
  
> ------------------------------------------------------------------------------
> Use insert to create a tree from a sequence.
> ------------------------------------------------------------------------------
> 
> >createTree :: Eq a => [a] -> Tree a
> >createTree [] = Empty
> >createTree (x:xs) = foldl insert (insert Empty x) xs

Pretty good.

Cheers,
   Don
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