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On Jul 4, 2006, at 5:20 PM, Daniel Fischer wrote:
I would propose modifying the other entries (since there are only a
handful) to match the output of your original solution.

What do you think?

Cool, though the problem of exploding runtime remains, it's only pushed a little further. Now I get a 5x5 magig square in 1 s, a 6x6 in 5.4 s, but 7x7
segfaulted after about 2 1/2 hours - out of memory, I believe.

Hrm. Well, I still prefer the growth of search space in your version over the original, since it *was* going from 0.01 s (3x3) to 0.10 (4x4) to 4 hours (5x5).

Going 1s->5.4s ->x hours is at least a bit more controlled.....

I wonder if anyone can propose a slightly smaller problem, or a better algorithm?

Thanks,

- -Brent
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