Thanks Bertran for your solution. I have difficulty understanding it so I
can't comment on it right now but I'll try to have a look at it. Do you
know of any article that explains this technique, starting from very
simple examples?
/Magnus
On Thu, 14 Sep 2006, Bertram Felgenhauer wrote:
I wrote:
[1] Balancing can be done with the information in the blueprint, and
mapping back is easily done by doing the transformation on the tree
in reverse.
I should add that this possibility was the main reason for dealing with
blueprints at all. As Ross Paterson's solution shows, it's possible to
get simpler code without balancing the tree.
regards,
Bertram
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe