Hi Dan, I just made the connection between you and your blog, by the way - great stuff, keep it up. This particular blog is fascinating, too, but I'm not sure how useful it is to look at more complex 2-player games this way. I'll have to think about it some more
On 3/19/07, Dan Piponi <[EMAIL PROTECTED]> wrote:
> From: "Andrew Wagner" <[EMAIL PROTECTED]> > After all, functional programming has > long been recognized for being good at AI, yet you rarely hear about > it being done in Haskell. A small observation that might or might not be useful for implementing game AIs: 2 player games and their strategies form a monad in a non-trivial way. http://sigfpe.blogspot.com/2006/10/games-strategies-and-self-composition.html
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