Hi Dan,
I just made the connection between you and your blog, by the way -
great stuff, keep it up. This particular blog is fascinating, too, but
I'm not sure how useful it is to look at more complex 2-player games
this way. I'll have to think about it some more

On 3/19/07, Dan Piponi <[EMAIL PROTECTED]> wrote:
> From: "Andrew Wagner" <[EMAIL PROTECTED]>

> After all, functional programming has
> long been recognized for being good at AI, yet you rarely hear about
> it being done in Haskell.

A small observation that might or might not be useful for implementing
game AIs: 2 player games and their strategies form a monad in a
non-trivial way.
http://sigfpe.blogspot.com/2006/10/games-strategies-and-self-composition.html

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