Hi Claus, Well, I read the website and it stated that it doesnt support alpha blending yet. Thats a pretty basic operation, so I assumed no-one is using hopengl for anything more than a few triangles. I'll check the docs you've linked to.
On 7/13/07, Claus Reinke <[EMAIL PROTECTED]> wrote:
>Building on what Hugh was getting at, beyond better opengl bindings, i'm curious: just what do you think is missing in haskell's opengl binding? just be sure to ignore http://www.haskell.org/HOpenGL/ , which should be moved to the wiki or to /dev/null. instead, look at the implementation, mailing list and and api docs (which need to be read side-by-side with the specs): http://darcs.haskell.org/packages/OpenGL http://www.haskell.org/mailman/listinfo/hopengl http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Rendering-OpenGL-GL.html
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