Hi Claus,

Well, I read the website and it stated that it doesnt support alpha blending
yet.  Thats a pretty basic operation, so I assumed no-one is using hopengl
for anything more than a few triangles.  I'll check the docs you've linked
to.

On 7/13/07, Claus Reinke <[EMAIL PROTECTED]> wrote:



>Building on what Hugh was getting at, beyond better opengl bindings,

i'm curious: just what do you think is missing in haskell's opengl
binding?

just be sure to ignore http://www.haskell.org/HOpenGL/ , which should
be moved to the wiki or to /dev/null. instead, look at the implementation,
mailing list and and api docs (which need to be read side-by-side with
the specs):

    http://darcs.haskell.org/packages/OpenGL
    http://www.haskell.org/mailman/listinfo/hopengl


http://www.haskell.org/ghc/docs/latest/html/libraries/OpenGL/Graphics-Rendering-OpenGL-GL.html

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