G'day all. Quoting Andrew Coppin <[EMAIL PROTECTED]>:
> The "Haskell ray tracer" seems to be a pretty standard and widely-used > example program. But has anybody ever seriously tried to make a > "production-grade" implementation? (I.e., one that is user-friendly, > efficient, and with lots of functionallity.) Speaking as an ex-VFX head, there are very few "production-grade" renderers out there, and of those, very few are primarily ray tracers, and of those, almost none are what most would consider "user-friendly". So you've set the bar quite high there. Cheers, Andrew Bromage _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe