On 7/16/07, Claus Reinke <[EMAIL PROTECTED]> wrote:
> There are lots of "robot battle" games out there, like > but none in Haskell, of course. do the icfp contests count? not even limited to haskell, and there were several tasks that look related, including: http://alliance.seas.upenn.edu/~plclub/cgi-bin/contest/ants.html http://icfpc.plt-scheme.org/spec.html http://web.cecs.pdx.edu/%7Esheard/2002IcfpContest/task.html
claus Perhaps it would be interesting to generalize the notion of a 'game' so that programmers could design their own simple games to compete in as well as designing game-playing agents? I'm not sure if this presents problems as far as running untrusted code but it would add a lot of appeal to the site in my mind. If designed right, the agents could be run against multiple games; seeing a hierarchy of agent performance across a number of different challenges would be very cool. David
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