On 7/16/07, Claus Reinke <[EMAIL PROTECTED]> wrote:

> There are lots of "robot battle" games out there, like
> but none in Haskell, of course.

do the icfp contests count? not even limited to haskell, and
there were several tasks that look related, including:

http://alliance.seas.upenn.edu/~plclub/cgi-bin/contest/ants.html

http://icfpc.plt-scheme.org/spec.html

http://web.cecs.pdx.edu/%7Esheard/2002IcfpContest/task.html

claus



Perhaps it would be interesting to generalize the notion of a 'game' so that
programmers could design their own simple games to compete in as well as
designing game-playing agents?  I'm not sure if this presents problems as
far as running untrusted code but it would add a lot of appeal to the site
in my mind.  If designed right, the agents could be run against multiple
games; seeing a hierarchy of agent performance across a number of different
challenges would be very cool.

David
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