Dan Piponi wrote:
On 7/14/07, Andrew Coppin <[EMAIL PROTECTED]> wrote:
The "Haskell ray tracer" seems to be a pretty standard and widely-used
example program. But has anybody ever seriously tried to make a
"production-grade" implementation? (I.e., one that is user-friendly,
efficient, and with lots of functionallity.)

I'm not very hopeful about writing a "production-grade" ray tracer
completely in Haskell. In my experience, "production-grade" rendering
is always banging up on the limit of how much RAM you have on your
machine.

It seems everybody misunderstands what I mean by "production-grade".

I only meant that the program actually works properly and has some usable documentation. ;-)


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