Hi all, I'm having a lot of trouble using renderString from Graphics.UI.GLUT.Fonts. All my attempts to render a StrokeFont have so far failed. Using a BitmapFont I can get strings to appear but they demonstrate the odd behaviour of translating themselves a distance equal to their length every time my displayCallback function is evaluated.
My requests are: * Does anyone know how to keep the position fixed? * Are there any good examples of (working) GLUT code available on the web, I'm finding it very hard to make any progress at the moment. Certainly not at Haskell speed :( I am using the following code: > import Graphics.UI.GLUT > main = do > getArgsAndInitialize > createWindow "" > displayCallback $= update > actionOnWindowClose $= ContinueExectuion > mainLoop > > update = do > clear [ColorBuffer] > renderString Fixed8By13 $ "Test string" > flush Cheers, Dave _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe