I agree with Jon. And hardware acceleration is in tension with the generality of the extreme generality of formulating images as general (computable) functions on space (and hence arbitrary non-linear transformations, etc).
*Unless*, you abandon the traditional acceleration of a fixed set of 2D (or 3D) primitives and transformations and instead compile into graphics processor code as in http://conal.net/Vertigo. BTW, I'd love to find one or more enthusiastic collaborators to help create and release open-source, cross-platform, and successors to Pan & Vertigo. Anyone interested? - Conal On 8/7/07, Jon Harrop <[EMAIL PROTECTED]> wrote: > > On Tuesday 07 August 2007 21:22:00 Frank Buss wrote: > > I assume to make it fast, a good idea would be to cache some > calculations... > > If you want to make it fast you should be using hardware acceleration. > > -- > Dr Jon D Harrop, Flying Frog Consultancy Ltd. > OCaml for Scientists > http://www.ffconsultancy.com/products/ocaml_for_scientists/?e > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe >
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe