Isaac Dupree wrote:
Simon Peyton-Jones wrote:
...
No, constant folding is part of the compiler, I'm afraid, in the
module PrelRules.
Simon
_Constant_ folding is, but in GHC.Base there are rules like (unboxed)
multiplying by zero or one, or adding or subtracting zero, from an
unknown other (non-constant) value. I think shifts might be doable via
RULES... if you were willing to make one rule for each denominator 2, 4,
8 and so on, which rather depends on max. Int... (and that's not
Integers either, I guess)
Just to see what this would look like.
First of all, optimizing mod and div can not be done with PrelRules,
because they are not primitives, quot and rem are. And most of the nice
optimizations with shifts no longer work there. But using rules should
work, assuming the inliner is not too fast.
Multiplication and division can become shifts:
> {-# RULES
>
> -- x * 2^n --> x `shiftL` n
> "x# *# 2#" forall x#. x# *# 2# = x# `iShiftL#` 1#
> "2# *# x#" forall x#. 2# *# x# = x# `iShiftL#` 1#
> -- etc.
>
> -- x `div` 2^n --> x `shiftR` n
> "x# `divInt#` 2#" forall x#. divInt# x# 2# = x# `iShiftRA#` 1#
> "x# `divInt#` 4#" forall x#. divInt# x# 4# = x# `iShiftRA#` 2#
> -- etc.
Mod can become and:
> -- x `mod` 2^n --> x .&. (2^n - 1)
> "x# `modInt#` 2#" forall x#. modInt# x# 2# = andInt# x# 1#
> "x# `modInt#` 4#" forall x#. modInt# x# 4# = andInt# x# 3#
> -- etc.
>
> #-}
Here I use a new function (see instance Bits Int),
> andInt# :: Int# -> Int# -> Int#
> andInt# x# y# = word2Int# (int2Word# x# `and#` int2Word# y#)
but you could write that inline as well.
A problem with these rules is that you need a whole lot of them. 32 per
operation (on a 32 bit platform), * 4 operations, * 2 separate versions
for words and ints = 256.
Other rules that could be interesting are:
> forall a b. fromInteger a + fromInteger b = fromInteger (a + b)
> forall a b. fromInteger a * fromInteger b = fromInteger (a * b)
> -- etc.
To allow optimizations on generic Num code, although I am not sure what
the Haskell spec has to say about this.
Now, if you want to get really creative you can use other semi-evil
optimization tricks for quot and rem.
The following is based on code generated by Visual C++:
> -- remPowInt x y == x `rem` (2^y)
> remPowInt x y
> | r >= 0 = r
> | otherwise = ((r - 1) .|. (complement yWithSign)) + 1
> where r = x .&. yWithSign
> yWithSign = (1 `shiftL` (bitSize - 1)) .|.
> ((1 `shiftL` y) - 1)
Or in assembly (for y == 2, so x `rem` 4)
> and ecx,80000007h
> jns main+60h (401060h)
> dec ecx
> or ecx,0FFFFFFF8h
> inc ecx
The C++ compiler also performs other optimizations when multiplying with
other constants, for example *3 becomes something like
> lea eax, [eax+eax*2]
Divisions become horrendous constructs with magic numbers,
> -- eax := ecx / 5
> mov eax,66666667h
> imul ecx
> sar edx,1
> mov eax,edx
> shr eax,1Fh
> add eax,edx
But such things are probably best left to the code generator / a
peephole optimizer, if they are done at all. I think the LEA trick
should be feasible.
Twan
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