Achim Schneider wrote:
Will there be a chapter on OpenGL?

Please, don't.
With the current state of Haskell's openGL, all you need is the redbook
and a sed command that removes the 3f from vertex3f.

I'm not going to try to make a case for the authors of RWH to do a chapter on OpenGL. I don't think it's particularly important.

However, I do think that opengl code can be used for rather good worked examples which start with code which is pretty much a "sed translation" of C code and successively transform and abstract. Haskell gives so much more convenient abstraction power than, say, C or Java and it *really* shows in the ability to abstract the kind of boring boilerplate which pollutes large opengl programs.

Jules
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