Thanks. that's certainly a thought... doesn't make the text 3d, though, does it? I'd ideally like to have something that turns the text into geometry, but this'll do in a pinch...
On Sun, Feb 17, 2008 at 8:26 PM, Luke Palmer <[EMAIL PROTECTED]> wrote: > On Feb 18, 2008 12:20 AM, Brandon S. Allbery KF8NH <[EMAIL PROTECTED]> wrote: > > > > On Feb 17, 2008, at 19:13 , Jefferson Heard wrote: > > > > > In C and in Java, I can use truetype fonts in Haskell using select > > > libraries, and I'd like to be able to do the same in Haskell. Are > > > there any portable libraries out there for loading fonts into OpenGL > > > geometry for Haskell? I can use the vector fonts from GLUT is > > > absolutely neccessary, but I'd like something that looks a little more > > > professional. Are there any suggestions? > > > > Can't speak to OpenGL per se, but have a look at: > > http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SDL-ttf-0.4.0 > > http://hackage.haskell.org/cgi-bin/hackage-scripts/package/X11-xft-0.2 > > I have an immature, but precise and picky implementation that renders text in > a ttf font to an OpenGL texture (using SDL-ttf) here: > http://svn.luqui.org/svn/misc/luke/work/code/haskell/frp/Fregl/Draw.hs > (It may have some dependencies in the same directory). Text support is > way at the bottom. > > Good Luck, > > Luke > -- I try to take things like a crow; war and chaos don't always ruin a picnic, they just mean you have to be careful what you swallow. -- Jessica Edwards _______________________________________________ Haskell-Cafe mailing list [email protected] http://www.haskell.org/mailman/listinfo/haskell-cafe
