"Krzysztof Skrzętnicki" <[EMAIL PROTECTED]> writes: > The above results are for 1000000 Ints x 10 runs, but I don't expect any > drastic changes in longer run. I leave the interpretation up to you.
Might I suggest (also) testing with numbers of smaller magnitude? Lots of collisions is another killer for the naïve quicksort (albeit easily remedied, of course), and something a general sorting algorithm should handle. -k -- If I haven't seen further, it is by standing in the footprints of giants _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe