On Thu, Oct 9, 2008 at 7:32 AM, Jim Snow <[EMAIL PROTECTED]> wrote: > Ray tracing about a million spheres in a regular grid with reflections: > > lattice = > let n = 50 :: Flt > in bih [sphere (vec x y z) 0.2 | x <- [(-n)..n], > y <- [(-n)..n], > z <- [(-n)..n]] > > http://syn.cs.pdx.edu/~jsnow/glome/Glome.hs-lattice-1e6-720p.png > I don't remember if I disabled shadows for that particular render. > > There are some more screenshots on the Glome web page, but most of them were > rendered in my Ocaml ray tracer and are low resolution: > > http://syn.cs.pdx.edu/~jsnow/glome > > I just now rendered a level 5 sphereflake (a standard benchmark scene from > Eric Haine's standard procedural database): > > http://syn.cs.pdx.edu/~jsnow/glome/sphereflake5-720p.png
Very nice indeed. You don't have any images in aspect 8x5 that don't include the window decorations? ;-) (Yes, I'm lazy!) > It took about a minute and a half to parse, sort, and render with about 98k > spheres. I'm afraid it'd take me considerably longer, since I have to first get all the software compiled and installed and then I'll have to read up on how to generate the graphics. I suspect the latter will take a long time since the closest I've ever come to rendering something is watching Elephants Dream. /M -- Magnus Therning (OpenPGP: 0xAB4DFBA4) magnus@therning.org Jabber: magnus@therning.org http://therning.org/magnus identi.ca|twitter: magthe
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