On 05/12/2008, at 10:46 AM, Tim Docker wrote:
Someone else already mentioned FRAN and it's ilk. But perhaps you don't
need something that fancy. If you implement your drawing logic as a
function from time to the appropriate render actions, ie

| import qualified Graphics.Rendering.Cairo as C
|
| type Animation = Time -> C.Render ()

then you just need to call this function multiple times to generate
sucessive frames.

The ANUPlot graphics library I wrote does exactly this.
The darcs repo is at http://code.haskell.org/ANUPlot/ANUPlot-HEAD/
It comes with lots of examples that do the sort of things you describe.

Ben.

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