I haven't really thought about GUIs much in the last decade, but if one were
to embark on such an endeavor, I think an appropriate starting point would
be SDL with OpenGL.

There would be no very little API structure to hinder the pure functional
approach, and it would be portable to a wide variety of platforms. SDL
includes support Linux/Win/OSX and now the iPhone. Also you'd have
unofficial support for another few platforms.

The 1st step would be to build a vector graphics lib for Haskell on OpenGL,
but after that, perhaps much of Fruit could be fitted in. (Just a WAG, never
heard of the API before now)
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