Of course I write everything in haskell! I mean about Ogre that i use only it's model and material formats and none of its code. Thats all. Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen <bugf...@gmail.com> > Awesome! > When you say you took Ogre as a base, do you mean your engine will be able > to load the meshes and material files, or are you also wrapping the C++ code > base? > > Did you also consider Collada? > > 2009/3/8 Csaba Hruska <csaba.hru...@gmail.com> > >> Hi! >> >> This should be a bit offtopic, but now I'd like to announce that I'm >> working on a 3D rendering rengine in Haskell. >> I take ogre3d (www.ogre3d.org) as a base. My code can import import a >> subset of ogre model files (currently xml version) and material scripts >> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23). >> You can easily import an existing 3d content or create new one because >> there are ogre exporter plugins for every major modeler programs. >> Currently I have some working code. I hope I'll be ready to release it in >> a month. It should act as graphical backend for FRP libraries. >> I use yampa in the example program but it's just an option, only example >> program depends on it. >> >> Cheers, >> Csaba Hruska >> >> _______________________________________________ >> Haskell-Cafe mailing list >> Haskell-Cafe@haskell.org >> http://www.haskell.org/mailman/listinfo/haskell-cafe >> >> >
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