Of course I write everything in haskell! I mean about Ogre that i use only
it's model and material formats and none of its code. Thats all.
Yes, later I'd like to write a collada importer. :)

2009/3/8 Peter Verswyvelen <bugf...@gmail.com>

> Awesome!
> When you say you took Ogre as a base, do you mean your engine will be able
> to load the meshes and material files, or are you also wrapping the C++ code
> base?
>
> Did you also consider Collada?
>
> 2009/3/8 Csaba Hruska <csaba.hru...@gmail.com>
>
>> Hi!
>>
>> This should be a bit offtopic, but now I'd like to announce that I'm
>> working on a 3D rendering rengine in Haskell.
>> I take ogre3d (www.ogre3d.org) as a base. My code can import import a
>> subset of ogre model files (currently xml version) and material scripts
>> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
>> You can easily import an existing 3d content or create new one because
>> there are ogre exporter plugins for every major modeler programs.
>> Currently I have some working code. I hope I'll be ready to release it in
>> a month. It should act as graphical backend for FRP libraries.
>> I use yampa in the example program but it's just an option, only example
>> program depends on it.
>>
>> Cheers,
>> Csaba Hruska
>>
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>>
>
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