2009/3/16 Duane Johnson <duane.john...@gmail.com> > Looks great! > By any chance, is the mesh loading functionality separate from the texture > loading? > Yes, it is completly separated from material, it only refers to material's name. You can define the material writing a nice human readable script: http://www.ogre3d.org/docs/manual/manual_14.html#SEC23
> > -- Duane Johnson > > On Mar 16, 2009, at 1:01 PM, Csaba Hruska wrote: > > Hi! > > I've created a wiki page for my project. > Currently only some text and screenshot are available. > Additional documentation and source code are coming soon.. :) > > http://www.haskell.org/haskellwiki/LambdaCubeEngine > > Cheers, > Csaba Hruska > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > > >
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