At 7:17 PM +0200 5/2/09, Nicolas Martyanoff wrote:
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Hi,
I don't think I already presented myself; I'm Nicolas, a 23y french
student, trying to learn and use haskell.
I've been using C for years, for all sort of tasks, and am quite
comfortable with it. I'm also using it 40h a week in my internship for
network systems, so I kind of know how to use it.
I discovered Haskell some monthes ago, bought `Real World Haskell',
quickly read, and enjoyed it.
So now I'd want to use it for a small project of mine, a simple
multiplayer roguelike based on telnet. I wrote a minimal server in C, and
it took me a few hours. Now I'm thinking about doing the same in Haskell,
and I'm in trouble.
I don't really know how to map my ideas in haskell code. For example, a
character can cast spells, so I'd have something like this in C:
struct hashtable spells;
struct character {
int n_spells;
struct spell **spells;
};
I thought I could do something like this in haskell:
spells = Data.Map.Map Int Spell
data Character = Character { charSpells :: [Int] }
But now I don't know how to dynamically add new spells (new spells can be
created in my gameplay). Since I can't assign a new value to the `spells'
variable (Data.Map.insert returns a new map), I just don't know where to
go.
I have the same problem for a bout every problem. I love writing pure
functions in haskell, but as soon as I try to write some code involving
states or side effects, I can't write a line.
I just wanted a 2d array to store a zone, for example, dead simple in C,
but this kind of link
http://greenokapi.net/blog/2009/03/10/rough-grids-in-haskell make me
shiver.
Point is, I'd like to use haskell, but I don't know how, it seems totally
alien.
How did you manage to change the way you map ideas to code, from
imperative to pure functional ?
Thank you.
Regards,
--
Nicolas Martyanoff
http://codemore.org
khae...@gmail.com
Nicolas,
First, bienvenue à Haskell ! Learning it will
stretch your mind; it may be rocky at times, but
it will be rewarding.
You've quickly come upon a key difference between
imperative and functional programming. State
management in Haskell is more explicit, which is
a double-edged sword. It requires greater
discipline and mechanism, but provides greater
control and security.
In your example program you could manage your
state with a State monad. Assuming you'll want
to be able to do I/O, you'll probably want to
combine State with IO. For starters, something
like:
import Control.Monad.State
import qualified Data.Map as M
data Spell = ...
data Character = Character { charName :: String, charSpells :: [Spell], ... }
data MyState = MyState { characters :: M.Map String Character, ... }
initialState = MyState { characters = M.empty, ... }
type MyMonad = StateT MyState IO
addSpellForCharacter :: String -> Spell -> MyMonad ()
addSpellForCharacter name spell = do
state <- get
let chars = characters state
case M.lookup name chars of
Just char -> let char' = char {
charSpells = spell : charSpells char }
state' = state {
characters = M.insert name char' chars }
in put state'
Nothing -> ... -- leave these issues for another time
main = do
...
finalState <- execStateT game initialState
...
game :: MyMonad ()
game = do
...
addSpellForCharacter ...
liftIO $ putStrLn "Added spell ..."
...
Dean
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