If you are coming from Object Oriented background, I think, the best book to
read is the Paul Hudak's "Haskell School of Expression".  It goes through a
design of a game application.     The book is also available on line in
google  books.

daryoush
On Mon, May 25, 2009 at 1:22 AM, Dan <danielkc...@gmail.com> wrote:

> Hi,
>
> When I was learning to program in imperative languages like Java, there
> were plenty of resources to learn from about how to design large
> programs.   Ideas like the GoF Design Patterns gave useful models that
> one could then scale up.
>
> Are there such resources for Haskell? As I'm learning the language, I'm
> finding it quite nice to write short programs (e.g. projecteuler,
> Haskell Road, etc.)  But when I try to write something a bit larger, I
> find I'm tripping over myself and having a hard time organizing the
> code coherently.
>
> Are there any suggestions of wikis, books or particularly
> well-architected and readable projects I could look at to about learn
> larger-scale design in Haskell?
>
> Cheers,
> - Dan
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