Jeffrey Scofield wrote:
I think the real cultural difference is that you aren't a user, you're
a prospective Haskell developer, as others have said.  Developers
pretty much have to install tools (like compilers and preprocessors)
and have to work with source code.

And I have no problem with needing to install a Haskell compiler. If I had to install a seperate C compiler to make FFI to C work, that wouldn't seem unreasonable either. (As it happens, GHC has a C backend, so the C compiler just happens to be there already.) What does seem very weird is having to turn my Windows box into a psuedo-Unix system in order to write native Windows programs.

Traditionally, Unix *comes with* thousands of tools that are useful
to developers.  Windows traditionally came with none, at least
none that I was ever able to find.

True. By default, Windows assumes you are a clueless user, not an expert developer.

Since many of the traditional Unix tools are available free, it
makes sense that somebody would want to port them to Windows
*for doing development*.  It's not so much a Unix emulation as
a solution to the lack of native Windows tools.  Of course this
makes sense especially to somebody who has gotten used to
the Unix tools (such as myself).  I would never try to *develop*
seriously under Windows using just what comes preinstalled.

You can't develop anything with just what's preinstalled. (Well, unless you could writing batch scripts...)

Generally, if you want to develop C or C++ applications on Windows, you install MS Visual Studio. It gives you the compiler, linker, dependency management, and a whole bunch of other stuff. You typically wouldn't install gcc, ld and Automake. (Unless of course you were specifically trying to port existing Unix code, obviously.)

The thing is, if you're a C programmer on Windows, and you want to write (say) a program that talks to an Oracle database, typically what you'd do is install Visual Studio, download the Net8 client DLLs and header files, compile your application against the Net8 client header files, link everything, and when your program runs, it dynamically loads the Net8 DLLs and does its work. But it seems that if I want to talk to Oracle from Haskell, I'm expected to find the *source code* to the Net8 client and *compile it from source*. This is highly unusual for Windows. (I wouldn't be surprised if Oracle haven't even released the source code for their Net8 libraries...) It just isn't the way Windows usually works.

Even without VS, if I'm working in C, all I really need is a compiler and a linker, and I can build an executable program that talks to Oracle. But with Haskell, it seems I need to be able to actually build the Net8 client from source - which, depending on how those sources are written, is likely to require an entire build system (Automake, a VS project, whatever). It's a much bigger undertaking than just compiling the few source file I personally wrote and linking a few bits together.

This is not to say that on a given day it isn't frustrating
when you can't get something to compile, especially
if it's just a tool you need to compile something else.

Oh, hey, I understand why things are like this. You make something work properly on Linux, and with not that much effort you can make it also work for BSD, Mac OS, Solaris, HP UX... even certain embedded devices can potentially run it. You want to make something work on Windows? You have to do everything totally differently. (No wonder people thought that things like Cygwin and MinGW were a good idea.)

One of the things that has impressed me about GHC is that it takes Windows seriously. The compiler and interpretter both work flawlessly on Windows. They don't try to teraform Windows into just another Unix, they actually try to do things The Windows Way. I like that. And it's not like all of Hackage is useless to me; anything that's 100% Haskell compiles and installs first time, almost every time. It's just frastrating that all the cool multimedia stuff I'd like to be doing requires access to C, and that's still currently very difficult. I understand not many Haskell people use Windows, so it's not so easy for people to test, and not so many people have a detailed knowledge of Windows. And with this latest discussion, I'm beginning to understand why binding to C is so hard.

But, yeah, it *is* still frustrating. ;-) And, unfortunately, I lack the knowledge or skill to be able to improve the situation...

But this is why developers are so wealthy, they have the
fortitude to work through these problems.  (Ha ha.)

Heh, good one. ;-)

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