2010/3/1 Hector Guilarte <hector...@gmail.com>: > Hello cafe, > While I was studying for my computer graphics test I have tomorrow I > realized that maybe some of the major problems I've read so far about > Radiosity Rendering Algorithms may be reduced significantly if it was > implemented in Haskell and taking advantage of the lazy evaluation so that > only what can be seen from the viewer's perspective point of view is > calculated, and the rest of the scene just remains as thunks waiting for > them to be calculated in case they are needed.
I don't think that you really can get away without calculating those out-of-view parts of scene. But you certainly can make rendering slightly easier (or not) by using infinite scene subdivision trees and walk them lazily. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe